FBSDKCoreKit.framework/FBSDKCoreKit: no matching architecture in universal wrapper
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P

1

6

I'm trying to setup the core Facebook SDK into my project. My project is Swift based, yet the SDK is ObjectiveC.

I copied both Bolts.framework and FBSDKCoreKit.Framework into my project. I setup a bridging file which works perfectly. Then I added the following to my AppDelegate.swift file:

import FBSDKCoreKit

func applicationDidBecomeActive(_ application: UIApplication) {
    FBSDKAppEvents.activateApp()
}

func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool {
    FBSDKApplicationDelegate.sharedInstance().application(application, didFinishLaunchingWithOptions: launchOptions)
    return true
}

func application(_ application: UIApplication, openURL url: URL, sourceApplication: String, annotation: Any) -> Bool {
    return FBSDKApplicationDelegate.sharedInstance().application(application, openURL: url, sourceApplication: sourceApplication, annotation: annotation)
}

The project builds, although crashes on start when running on my device with the error FBSDKCoreKit.framework/FBSDKCoreKit: no matching architecture in universal wrapper.

Palawan answered 26/10, 2016 at 23:28 Comment(3)
In terminal, cd to where your FBSDCoreKit.framework is and run lipo -i FBSDKCoreKit.framework/FBSDKCoreKit. Do any of the architectures printed out from lipo match the architecture of your device?Yousuf
Did you try installing the SDK using cocoapodsButler
@Fizzix, did you find the answer to this? I'm finding Facebook's SDKs (and programming practices in general) to be really awful.Manas
K
2

This is happening because the wrong frameworks are being included.

Delete all FBSDK and Bolts frameworks from your embedded binaries sections. Now click the plus sign and add them again making sure to select the "iOS" versions of each.

Karlene answered 17/3, 2017 at 19:23 Comment(0)

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