I have the following view (which is a subview of the overall view controller):
lazy var superView: UIView = {
let cv = UIView()
cv.backgroundColor = .gray
cv.translatesAutoresizingMaskIntoConstraints = false
cv.layer.cornerRadius = 5
cv.layer.masksToBounds = true
cv.isUserInteractionEnabled = true
cv.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(handlePan)))
return cv
}()
and here is where I set my constraints for it:
// constraints for super view
func setupSuperView() {
superView.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
superView.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true
superView.widthAnchor.constraint(equalTo: view.widthAnchor, constant: -24).isActive = true
superView.heightAnchor.constraint(equalTo: view.heightAnchor, constant: -200).isActive = true
// ISSUE: For some reason, adding this subview with or without constraints screws up the pan functionality of the superview
superView.addSubview(subView)
}
this is the subview I add to be inside of the superView (which I am treating as a container view):
lazy var subview: UIImageView = {
let sv = UIImageView()
sv.translatesAutoresizingMaskIntoConstraints = false
sv.contentMode = .scaleAspectFill
return sv
}()
And its constraints:
// constraints for yes/no view within superview
func setupSubView() {
subView.centerXAnchor.constraint(equalTo: superView.centerXAnchor).isActive = true
subView.centerYAnchor.constraint(equalTo: superView.centerYAnchor).isActive = true
}
Finally, here is where I establish the functionality for the pan gesture:
// pan functionality for swiping on superview
func handlePan(gesture: UIPanGestureRecognizer) {
guard let superview = gesture.view else {
return
}
// point you are tapped on
let point = gesture.translation(in: view)
// reference for how far left or right of the center of the superview your pan is
let xFromCenter = superview.center.x - view.center.x
// allows the superview to move with your finger
superview.center = CGPoint(x: view.center.x + point.x, y: view.center.y + point.y)
// dragged right
if xFromCenter > 0 {
subView.image = #imageLiteral(resourceName: "yes")
subView.tintColor = UIColor.green
// else dragged left
} else {
subView.image = #imageLiteral(resourceName: "no")
subView.tintColor = UIColor.red
}
// when you let go
if gesture.state == UIGestureRecognizerState.ended {
// animate superview back to center where it originally was
UIView.animate(withDuration: 0.2) {
superview.center = self.view.center
}
}
}
Before I added the subview (and when I comment it out) the pan gesture works perfectly fine on the superview. However, when I constrain the subview to be in the center of the superview and try moving the superview around the view controller, it acts bizarrely (only moving to the left properly, constantly jerking back to the center when moving to the right).
Any and all help is greatly appreciated.
superView.addSubview(subView)
function – Chromouiview
oruiimageview
as subview than set it's user interaction tofalse
and it will work i think – Storm