I have a UIViewController and a Category for adding methods to the UIViewController. There is a method in the category:
@implementation UIViewController (AlertAnimationsAndModalViews)
-(void)someAddedMethod
{
UIView *someView;
//do some animation with the view that lasts 3 seconds
//remove the view and return
}
And in any view controller i can call this method
[self someAddedMethod];
However, i only want to allow this method to run one at a time. For example, if i make two calls one after the other
[self someAddedMethod];//call1
[self someAddedMethod];//call2
i want the second call to wait until the first call has completed. I understand that UIView animationWithduration... is run in a seperate thread, and seeing as i cant create iVars in the category i cant really use @synchronized(someObject)..
Any advice?
Thanks in advance!
EDIT
The method looks like this:
-(void)showTopBannerWithHeight:(CGFloat)height andWidth:(CGFloat)width andMessage:(NSString *)message andDuration:(CGFloat)duration
{
UILabel *messageLabel = [[UILabel alloc] initWithFrame:CGRectMake(0, -height, width, height)];
[self.view.superview addSubview:messageLabel];
[UIView animateWithDuration:0.5
delay:0
options: UIViewAnimationOptionBeginFromCurrentState
animations:^{
messageLabel.frame = CGRectMake(0, 0, SCREEN_WIDTH, height);
}
completion:^(BOOL finished){
[UIView animateWithDuration: 0.5
delay:duration
options: UIViewAnimationOptionBeginFromCurrentState
animations:^{
messageLabel.frame = CGRectMake(0, -height, SCREEN_WIDTH, height);
}
completion:^(BOOL finished){
[messageLabel removeFromSuperview];
}];
}];
}
So i show a "banner" from the top of the screen, wait for a duration (CGFloat) then slide the view out of the screen and remove. As this is in a category i can't add instance variables.. so what i want to achieve is that if more than one call to this method is made, i want the first call to execute without waiting, but each call after that to wait until the previous call has finished.