Im running win7 with python 3.3 and PySDL2 0.5. When creating surfaces (no matter what method) i get an LP_SDL_Surface instead of a SDL_Surface. The LP_SDL_Surface lacks any of the methods and attribute you would expect it to have. Here is the issue using example code from the documentation:
import os
os.environ["PYSDL2_DLL_PATH"] = os.path.dirname(os.path.abspath(__file__))
import sys
import ctypes
from sdl2 import *
def main():
SDL_Init(SDL_INIT_VIDEO)
window = SDL_CreateWindow(b"Hello World",
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
592, 460, SDL_WINDOW_SHOWN)
windowsurface = SDL_GetWindowSurface(window)
image = SDL_LoadBMP(b"exampleimage.bmp")
SDL_BlitSurface(image, None, windowsurface, None)
print(image.h)
SDL_UpdateWindowSurface(window)
SDL_FreeSurface(image)
running = True
event = SDL_Event()
while running:
while SDL_PollEvent(ctypes.byref(event)) != 0:
if event.type == SDL_QUIT:
running = False
break
SDL_DestroyWindow(window)
SDL_Quit()
return 0
if __name__ == "__main__":
sys.exit(main())
and the traceback is:
Traceback (most recent call last):
File "C:/.../test.py", line 35, in <module>
sys.exit(main())
File "C:/.../test.py", line 17, in main
print(image.h)
AttributeError: 'LP_SDL_Surface' object has no attribute 'h'
A google search for "LP_SDL_Surface" brings 0 (!) results.
surface.contents
gives me a null pointer access error. – Billybillycock