In what situations should one catch java.lang.Error
on an application?
Generally, never.
However, sometimes you need to catch specific errors.
If you're writing framework-ish code (loading 3rd party classes), it might be wise to catch LinkageError
(no class def found, unsatisfied link, incompatible class change).
I've also seen some stupid 3rd-party code throwing subclasses of Error
, so you'll have to handle those as well.
By the way, I'm not sure it isn't possible to recover from OutOfMemoryError
.
Never. You can never be sure that the application is able to execute the next line of code. If you get an OutOfMemoryError
, you have no guarantee that you will be able to do anything reliably. Catch RuntimeException and checked Exceptions, but never Errors.
boolean assertionsEnabled = false; assert assertionsEnabled = true;
–
Diplopia Generally you should always catch java.lang.Error
and write it to a log or display it to the user. I work in support and see daily that programmers cannot tell what has happened in a program.
If you have a daemon thread then you must prevent it being terminated. In other cases your application will work correctly.
You should only catch java.lang.Error
at the highest level.
If you look at the list of errors you will see that most can be handled. For example a ZipError
occurs on reading corrupt zip files.
The most common errors are OutOfMemoryError
and NoClassDefFoundError
, which are both in most cases runtime problems.
For example:
int length = Integer.parseInt(xyz);
byte[] buffer = new byte[length];
can produce an OutOfMemoryError
but it is a runtime problem and no reason to terminate your program.
NoClassDefFoundError
occur mostly if a library is not present or if you work with another Java version. If it is an optional part of your program then you should not terminate your program.
I can give many more examples of why it is a good idea to catch Throwable
at the top level and produce a helpful error message.
OutOfMemoryError
is not a runtime error there's no guarantee that the application can recover from it. If you are lucky, you may get OOM in new byte[largeNumber]
but if that allocation wasn't enough to cause OOM, it could be triggered in next line or next thread. This is runtime problem because if length
is untrusted input it should be validated before calling new byte[]
. –
Blumenthal NoClassDefFoundError
can occur anywhere, as it is invoked when compiled java code cannot find a class. If your JDK is misconfigured it can trigger from trying to use java.util.*
class and it is practically impossible to program against it. If you are optionally including a dependency, you should use ClassLoader
to check whether it exists, which throws ClassNotFoundException
. –
Blumenthal ZipError
indicates that the jar file containing classes is a corrupted zip file. This is quite serious issue and at this point you cannot trust any code that gets executed and it would be irresponsible thing for attempting to "recover" from it. –
Blumenthal java.lang.Error
or java.lang.Throwable
at top level and attempt to do something with it - say log an error message. But at that point there is no guarantee that this will get executed. If your JVM is OOMing, attempting to log may allocate more String
s which triggers another OOM. –
Blumenthal In multithreaded environment, you most often want to catch it! When you catch it, log it, and terminate whole application! If you don't do that, some thread that might be doing some crucial part would be dead, and rest of the application will think that everything is normal. Out of that, many unwanted situations can happen. One smallest problem is that you wouldn't be able to easily find root of the problem, if other threads start throwing some exceptions because of one thread not working.
For example, usually loop should be:
try {
while (shouldRun()) {
doSomething();
}
}
catch (Throwable t) {
log(t);
stop();
System.exit(1);
}
Even in some cases, you would want to handle different Errors differently, for example, on OutOfMemoryError you would be able to close application regularly (even maybe free some memory, and continue), on some others, there is not much you can do.
OutOfMemoryError
and continuing rather than existing promptly is unwise because your program is then in an undefined state. –
Aronow Very rarely.
I'd say only at the top level of a thread in order to ATTEMPT to issue a message with the reason for a thread dying.
If you are in a framework that does this sort of thing for you, leave it to the framework.
Almost never. Errors are designed to be issues that applications generally can't do anything about. The only exception might be to handle the presentation of the error but even that might not go as planned depending on the error.
An Error
usually shouldn't be caught, as it indicates an abnormal condition that should never occur.
From the Java API Specification for the Error
class:
An
Error
is a subclass ofThrowable
that indicates serious problems that a reasonable application should not try to catch. Most such errors are abnormal conditions. [...]A method is not required to declare in its throws clause any subclasses of Error that might be thrown during the execution of the method but not caught, since these errors are abnormal conditions that should never occur.
As the specification mentions, an Error
is only thrown in circumstances that are
Chances are, when an Error
occurs, there is very little the application can do, and in some circumstances, the Java Virtual Machine itself may be in an unstable state (such as VirtualMachineError
)
Although an Error
is a subclass of Throwable
which means that it can be caught by a try-catch
clause, but it probably isn't really needed, as the application will be in an abnormal state when an Error
is thrown by the JVM.
There's also a short section on this topic in Section 11.5 The Exception Hierarchy of the Java Language Specification, 2nd Edition.
If you are crazy enough to be creating a new unit test framework, your test runner will probably need to catch java.lang.AssertionError thrown by any test cases.
Otherwise, see other answers.
And there are a couple of other cases where if you catch an Error, you have to rethrow it. For example ThreadDeath should never be caught, it can cause big problem is you catch it in a contained environment (eg. an application server) :
An application should catch instances of this class only if it must clean up after being terminated asynchronously. If ThreadDeath is caught by a method, it is important that it be rethrown so that the thread actually dies.
Error
s. –
Corin Very, very rarely.
I did it only for one very very specific known cases. For example, java.lang.UnsatisfiedLinkError could be throw if two independence ClassLoader load same DLL. (I agree that I should move the JAR to a shared classloader)
But most common case is that you needed logging in order to know what happened when user come to complain. You want a message or a popup to user, rather then silently dead.
Even programmer in C/C++, they pop an error and tell something people don't understand before it exit (e.g. memory failure).
In an Android application I am catching a java.lang.VerifyError. A library that I am using won't work in devices with an old version of the OS and the library code will throw such an error. I could of course avoid the error by checking the version of OS at runtime, but:
- The oldest supported SDK may change in future for the specific library
- The try-catch error block is part of a bigger falling back mechanism. Some specific devices, although they are supposed to support the library, throw exceptions. I catch VerifyError and all Exceptions to use a fall back solution.
it's quite handy to catch java.lang.AssertionError in a test environment...
Ideally we should not handle/catch errors. But there may be cases where we need to do, based on requirement of framework or application. Say i have a XML Parser daemon which implements DOM Parser which consumes more Memory. If there is a requirement like Parser thread should not be died when it gets OutOfMemoryError, instead it should handle it and send a message/mail to administrator of application/framework.
ideally we should never catch Error in our Java application as it is an abnormal condition. The application would be in abnormal state and could result in carshing or giving some seriously wrong result.
It might be appropriate to catch error within unit tests that check an assertion is made. If someone disables assertions or otherwise deletes the assertion you would want to know
There is an Error when the JVM is no more working as expected, or is on the verge to. If you catch an error, there is no guarantee that the catch block will run, and even less that it will run till the end.
It will also depend on the running computer, the current memory state, so there is no way to test, try and do your best. You will only have an hasardous result.
You will also downgrade the readability of your code.
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