So I am using Watch Connectivity to request an array from the iPhone to the Watch.
The idea was to sendMessage
from the watch, and the iPhone will reply with the array within the didReceiveMessage
method.
However the iPhone does not seem to be responding, I thought the iPhone would open the application when I send the message from the Watch. I have tried even opening the application when I sendMessage
but still no luck. When I wait long enough I get the following error message:
Error Domain=WCErrorDomain Code=7012 "Message reply took too long." UserInfo={NSLocalizedDescription=Message reply took too long., NSLocalizedFailureReason=Reply timeout occured.}
Does anybody know where I may be going wrong ?
Apple Watch
import WatchKit
import Foundation
import CoreData
import WatchConnectivity
class BookmarkedInterfaceController: WKInterfaceController, WCSessionDelegate {
var session : WCSession!
var objects: [AnyObject]!
@IBOutlet var table: WKInterfaceTable!
override func willActivate() {
super.willActivate()
//Check if session is supported and Activate
if (WCSession.isSupported()) {
session = WCSession.defaultSession()
session.delegate = self
session.activateSession()
}
sendMessageToIphone()
}
func sendMessageToIphone() {
if WCSession.defaultSession().reachable {
print("WCSession is reachabe")
let messageDict = ["Request": "iPhone Can You Give Me The Array"]
WCSession.defaultSession().sendMessage(messageDict, replyHandler: { (replyDict) -> Void in
print(replyDict)
}, errorHandler: { (error) -> Void in
print(error)
})
}
}
func session(session: WCSession, didReceiveMessage message: [String : AnyObject]) {
//recieving message from iphone
print("recieved message from iphone \(message)")
objects.append(message["Array"]!)
print("Objects array = \(objects)")
}
The console outputs
WCSession is reachabe Array nil
iPhone App Delegate
import UIKit
import CoreData
import WatchConnectivity
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate, WCSessionDelegate {
var window: UIWindow?
var session : WCSession!
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
//Check if session is supported and Activate
if (WCSession.isSupported()) {
session = WCSession.defaultSession()
session.delegate = self
session.activateSession()
}
}
func session(session: WCSession, didReceiveMessage message: [String : AnyObject], replyHandler: ([String : AnyObject]) -> Void) {
print("did recieve message from Watch")
let applicationData = ["Array":["One", "Two", "Three"]]
replyHandler(applicationData)
}
Nothing from the iPhone is being executed. Even when I manually open the app.
["Array":["One", "Two", "Three"]]
), right? Because if you have some other code block running to send back the actual data then there might be some other issue entirely. E.g. An array of custom objects can not be communicated back to Watch App like this. – Emilio