To support user-defined key types in std::unordered_set<Key>
and std::unordered_map<Key, Value>
one has to provide operator==(Key, Key)
and a hash functor:
struct X { int id; /* ... */ };
bool operator==(X a, X b) { return a.id == b.id; }
struct MyHash {
size_t operator()(const X& x) const { return std::hash<int>()(x.id); }
};
std::unordered_set<X, MyHash> s;
It would be more convenient to write just std::unordered_set<X>
with a default hash for type X
,
like for types coming along with the compiler and library.
After consulting
- C++ Standard Draft N3242 §20.8.12 [unord.hash] and §17.6.3.4 [hash.requirements],
- Boost.Unordered
- g++
include\c++\4.7.0\bits\functional_hash.h
- VC10
include\xfunctional
- various related questions in Stack Overflow
it seems possible to specialize std::hash<X>::operator()
:
namespace std { // argh!
template <>
inline size_t
hash<X>::operator()(const X& x) const { return hash<int>()(x.id); } // works for MS VC10, but not for g++
// or
// hash<X>::operator()(X x) const { return hash<int>()(x.id); } // works for g++ 4.7, but not for VC10
}
Given compiler support for C++11 is yet experimental---I did not try Clang---, these are my questions:
Is it legal to add such a specialization to namespace
std
? I have mixed feelings about that.Which of the
std::hash<X>::operator()
versions, if any, is compliant with C++11 standard?Is there a portable way to do it?
operator==(const Key, const Key)
– Pasolstd::hash
(unlike other things instd
namespace) are discouraged by Google style guide; take it with a grain of salt. – Ouachita