I am trying to play a sound on Windows XP in multi-channel (parallel) manner. I had read somewhere that playing parallel sounds with WinMM is maybe not possible, but here is what I observe:
When I call WaveOutOpen() once, and then call many WaveOutWrite() many times then sounds are not parallel - they are queued.
But when I call WaveOutOpen say nine times (and then store nine handles to it) and then call nine times WaveOutWrite() with nine different sounds they are played in parallel (multi-channel) - that is they are mixed.
It seems to work but I am not sure if it is okay because I don't find it stated clearly in any tutorial or documentation.
It is okay to play sound in such 'many WaveOutOpen' way??