The short answer to your question is that you must declare your method signature for the slot to connect to, using the slots
method:
class MainGUI < Qt::MainWindow
# Declare all the custom slots that we will connect to
# Can also use Symbol for slots with no params, e.g. :open and :save
slots 'open()', 'save()',
'tree_selected(const QModelIndex &,const QModelIndex &)'
def initialize(parent=nil)
super
@ui = Ui_MainWin.new # Created by rbuic4 compiling a Qt Designer .ui file
@ui.setupUi(self) # Create the interface elements from Qt Designer
connect_menus!
populate_tree!
end
def connect_menus!
# Fully explicit connection
connect @ui.actionOpen, SIGNAL('triggered()'), self, SLOT('open()')
# You can omit the third parameter if it is self
connect @ui.actionSave, SIGNAL('triggered()'), SLOT('save()')
# close() is provided by Qt::MainWindow, so we did not need to declare it
connect @ui.actionQuit, SIGNAL('triggered()'), SLOT('close()')
end
# Add items to my QTreeView, notify me when the selection changes
def populate_tree!
tree = @ui.mytree
tree.model = MyModel.new(self) # Inherits from Qt::AbstractItemModel
connect(
tree.selectionModel,
SIGNAL('currentChanged(const QModelIndex &, const QModelIndex &)'),
SLOT('tree_selected(const QModelIndex &,const QModelIndex &)')
)
end
def tree_selected( current_index, previous_index )
# …handle the selection change…
end
def open
# …handle file open…
end
def save
# …handle file save…
end
end
Note that the signatures passed to SIGNAL
and SLOT
do not include any variable names.
Also, as you concluded in your comment, it is simpler (and more Ruby-esque) to do away with the "slot" concept altogether and just use a Ruby block to connect the signal to invoke whatever method you like (or put the logic inline). Using the following syntax, you do not need to use the slots
method to pre-declare your method or handling code.
changed = SIGNAL('currentChanged(const QModelIndex &, const QModelIndex &)')
# Call my method directly
@ui.mytree.selectionMode.connect( changed, &method(:tree_selected) )
# Alternatively, just put the logic in the same spot as the connection
@ui.mytree.selectionMode.connect( changed ) do |current_index, previous_index|
# …handle the change here…
end
checkbox.connect( :SIGNAL "toggle(bool)" ) { |x| puts x }
– Panache