First of all remove the line that seems to me to acquire camera access: mCamera = getCameraInstance();
. You don't want to do that as the CameraPreview
will do it for you.
I wouldn't use a FrameLayout as items are put one after the other and you want to put your cameraPreview at last. So you should have a LinearLayout
in another RelativeLayout
(I know, it's not efficient, but that's fine for now). Something like (your main.xml layout):
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<LinearLayout
android:id="@+id/zbar_layout_area"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
</LinearLayout>
<ImageView
android:id="@+id/my_own_image_view"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_alignParentLeft="true"
android:layout_alignParentTop="true" />
<TextView
android:id="@+id/my_own_text_view"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentRight="true"
android:layout_alignParentTop="true" />
</RelativeLayout>
Now, you would need to put the CameraPreview in zbar_layout_area
. For this reason, try to change the code to (blind coding):
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if (!isCameraAvailable()) {
// Cancel request if there is no rear-facing camera.
cancelRequest();
return;
}
// Hide the window title.
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().addFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(R.layout.main);
mAutoFocusHandler = new Handler();
// Create and configure the ImageScanner;
setupScanner();
// Create a RelativeLayout container that will hold a SurfaceView,
// and set it as the content of our activity.
mPreview = new CameraPreview(this, this, autoFocusCB);
LinearLayout zbarLayout = (LinearLayout) findViewById(R.id.zbar_layout_area);
mPreview.setLayoutParams(new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
zbarLayout.addView(mPreview);
}
Also make sure you have set enough prermissions:
<uses-permission android:name="android.permission.CAMERA" />
<uses-feature
android:name="android.hardware.camera"
android:required="false" />
<uses-feature
android:name="android.hardware.camera.autofocus"
android:required="false" />
SurfaceView
inside. I believe there aresome
tutorials on the web. – RallineCameraPreview
View in that FrameLayout. You don't need to handle the camera preview. – RallineRelativeLayout
with CameraPreview inside (match_parent on both v/h) and add the button and imageView after that. – RallineCameraPreview
class that manages the camera preview. Look in ZBarScannerActivity how that's used (created on the fly). Instead of callingsetContentView(mPreview)
you could create a viewgroup layout that adds thisCameraPreview
object and others: your label and image. Does it make sense? – Rallinescanner activity
toZBarScannerActivity
? Is it the same or does it start theZBarScannerActivity
? – Ralline