Understanding the "daily" and "weekly" scopes in Unity.Social & Apple GameCenter Leaderboards
Asked Answered
H

1

6

Unity's Social.TimeScope documentation says:

TimeScope.Today: Only return scores from today https://docs.unity3d.com/352/Documentation/ScriptReference/TimeScope.Today.html

However, Apple's native Swift documentation says:

case today: Each player is restricted to scores recorded in the past 24 hours. https://developer.apple.com/documentation/gamekit/gkleaderboardtimescope

So, when using Unity.Social.TimeScope to fetch "daily" scores from Apple's GameCenter, which of the following are returned:

  1. Scores from today's date (And if so, in which timezone?).
  2. Scores from the past 24 hours, regardless of dates.

The same goes for the "weekly" time scopes: what does "the last week" mean here?

  1. In the scope of the "current" week, i.e. since Sunday?
  2. In the scope of the last 168 hours (7*24), regardless of the current day?
Harelda answered 8/6, 2017 at 9:2 Comment(0)
H
4

So I ran a little "expirement" using TimeScope. Today for LoadScoresand figured it out myself:

  • I posted a highscore at 17:00.
  • The next day I posted a lower score at 10:00, and still saw the higher score returned when I used LoadScores.
  • I posted the lower score again at 18:00, which was more than 24 hours after the higher score was posted, and this time the lower score was the one that was returned by LoadScores.

Conclusion: Social.TimeScope.Daily == Scores from the past 24 hours, regardless of dates.

I am assuming the same logic goes for Weekly: hours instead of dates.

Harelda answered 10/6, 2017 at 7:35 Comment(0)

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