Unity's Social.TimeScope
documentation says:
TimeScope.Today: Only return scores from today https://docs.unity3d.com/352/Documentation/ScriptReference/TimeScope.Today.html
However, Apple's native Swift documentation says:
case today: Each player is restricted to scores recorded in the past 24 hours. https://developer.apple.com/documentation/gamekit/gkleaderboardtimescope
So, when using Unity.Social.TimeScope
to fetch "daily" scores from Apple's GameCenter, which of the following are returned:
- Scores from today's date (And if so, in which timezone?).
- Scores from the past 24 hours, regardless of dates.
The same goes for the "weekly" time scopes: what does "the last week" mean here?
- In the scope of the "current" week, i.e. since Sunday?
- In the scope of the last 168 hours (7*24), regardless of the current day?