A current project requires us to use Vega Visualization Grammar wherever possible and otherwise fall back to D3.js. 3D-surface plots are not part of the Vega's gallery of examples, however Vega Documentation makes me optimistic that we could create our own graph representations. Could somebody advise me how to do generate 3D surface plots with Vega? Any tutorial you suggest? Or maybe even a brief recipe assuming that I have a data set of say a few 100 (x,y,z)
tuples?
Edit: The goal is quasi-static graphics with linear-interpolation between the points, in R we would probably do it like with a wireframe.
Obviously, I extensively used search engines, but see many results on astronomic research on α Lyrae.
Vega
but3D transformations
and you get tons of links to game development, OpenGL, ..... – BifacialWebGL
. – Bifacialplotly
orWebGL
are considered too much. A nice example what I am after is e.g. en.wikipedia.org/wiki/Implied_volatility_surface – Funicular