PictureBox PaintEvent with other method
Asked Answered
F

2

1

There is only one picturebox in my form and I want to drawcircle with a method on this picturebox but I cant do that and not working.The method is:

private Bitmap Circle()
    {
        Bitmap bmp;
        Graphics gfx;
        SolidBrush firca_dis=new SolidBrush(Color.FromArgb(192,0,192));

            bmp = new Bitmap(40, 40);
            gfx = Graphics.FromImage(bmp);
            gfx.FillRectangle(firca_dis, 0, 0, 40, 40);

        return bmp;
    }

Picturebox

 private void pictureBox2_Paint(object sender, PaintEventArgs e)
    {
        Graphics gfx= Graphics.FromImage(Circle());
        gfx=e.Graphics;
    }
Flesh answered 6/12, 2014 at 23:38 Comment(4)
You should make your function take Graphics as a parameter.Pogey
Your question doesn't make much sense. In the handler for the Paint method, you should only ever draw to the e.Graphics instance. But what do you want to do here? Do you want to draw a circle every time the PictureBox's Paint event is raised? Do you want the PictureBox.Image property to be set to a Bitmap where you've already drawn a circle? Something else? See stackoverflow.com/help/how-to-ask and stackoverflow.com/help/mcveTryma
@PeterDuniho I want to draw circle as a bitmapExtenuation
Well, your Circle() method almost does that. Change FillRectangle() to FillCircle(), and you'll get a circle instead. Then just assign the return value of that method to the pictureBox2.Image property (e.g. in your Form constructor). You can get rid of the Paint event handler altogether. If you want a real answer, you need to post a better code example. See stackoverflow.com/help/mcveTryma
U
6

You need to decide what you want to do:

  • Draw into the Image or
  • draw onto the Control?

Your code is a mix of both, which is why it doesn't work.

Here is how to draw onto the Control:

private void pictureBox1_Paint(object sender, PaintEventArgs e)
{
    e.Graphics.DrawEllipse(Pens.Red, new Rectangle(3, 4, 44, 44));
    ..
}

Here is how to draw into the Image of the PictureBox:

void drawIntoImage()
{
    using (Graphics G = Graphics.FromImage(pictureBox1.Image))
    {
        G.DrawEllipse(Pens.Orange, new Rectangle(13, 14, 44, 44));
        ..
    }
    // when done with all drawing you can enforce the display update by calling:
    pictureBox1.Refresh();
}

Both ways to draw are persistent. The latter changes to pixels of the Image, the former doesn't.

So if the pixels are drawn into the Image and you zoom, stretch or shift the Image the pixel will go with it. Pixels drawn onto the Top of the PictureBox control won't do that!

Of course for both ways to draw, you can alter all the usual parts like the drawing command, maybe add a FillEllipse before the DrawEllipse, the Pens and Brushes with their Brush type and Colors and the dimensions.

Unsteady answered 7/12, 2014 at 10:40 Comment(0)
I
0
private static void DrawCircle(Graphics gfx)
{    
    SolidBrush firca_dis = new SolidBrush(Color.FromArgb(192, 0, 192));
    Rectangle rec = new Rectangle(0, 0, 40, 40); //Size and location of the Circle

    gfx.FillEllipse(firca_dis, rec); //Draw a Circle and fill it
    gfx.DrawEllipse(new Pen(firca_dis), rec); //draw a the border of the cicle your choice
}
Ivanna answered 7/12, 2014 at 2:24 Comment(0)

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