I will assume this is some sort of compatibility issue.
Everything works perfectly in chrome, but in firefox the <canvas>
simply doesn't draw anything.
function drawStage(stageNum) {
var cap = canvasArray.length; //keeps the canvasElements
var i;
var stageImages = images["stage" + stageNum];
var stageDimensions = imageDimensions["stage" + stageNum];
//console.log("Cap is: " + cap);
for (i = 0; i < cap; i++) {
var canvas = document.getElementById(canvasArray[i]);
var canvasContext = canvas.getContext("2d");
var image = document.getElementById(stageImages[i]);
canvasContext.clearRect(0, 0, 1280, 1280);
canvasContext.drawImage(image, stageDimensions[i][0], stageDimensions[i][1], stageDimensions[i][2], stageDimensions[i][3]);
//document.getElementById(zIndexes[i][0]).style["z-index"] = zIndexes[i][stageNum];
//console.log(document.getElementById(zIndexes[i][0]).id);
}
}
EDIT: here is dropbox link for "test" code-sample that I made, much simpler, 1 image, 1 canvas, 1 div, similar (practically same) script, that is still not working in firefox, yet works in chrome. If you can solve the issue there, then this will be solved as well.
UPDATE: Arrays are below, per request, they are simple imput of different elements/coordinates. I assure you though, there is no issue within the arrays themselves, everything works nice in chrome. Something about the DrawImage() method from the function is causing the problem I'd say. (further explanation below the arrays)
images is a (global) array of ids for the <img>
elements.
var images = {
stage1: ["character1Base", "character2Base", "character3Base", "character4Base", "character5Base", "character6Base", "character3BotImg"],
stage2: ["character1Sit", "character2Base", "character3Base", "character4Base", "character5Base", "character6Base", "character3BotImg"],
stage3: ["character1Sit", "character2Drink", "character3Base", "character4Base", "character5Base", "character6Base", "character3BotImg"],
stage4: ["character1Sit", "character2Drink", "character3Base", "character4Base", "character5Base", "character6Doll", "character3BotImg"],
stage5: ["character1Sit", "character2Drink", "character3Eat", "character4Base", "character5Base", "character6Doll", "character3EatBot"],
stage6: ["character1Sit", "character2Stand", "character3Eat", "character4Base", "character5Base", "character6Doll", "character3EatBot"],
stage7: ["character1Sit", "character2Stand", "character3Eat", "character4Sit", "character5Base", "character6Doll", "character3EatBot"],
stage8: ["character1Sit", "character2Stand", "character3Eat", "character4Sit", "character5Sit", "character6Doll", "character3EatBot"],
stage9: ["character1Sit", "character2Eat", "character3Eat", "character4Sit", "character5Sit", "character6Doll", "character3EatBot"],
stage10: ["character1Drink", "character2Eat", "character3Eat", "character4Sit", "character5Sit", "character6Doll", "character3EatBot"]
};
imageDimensions is a (global) array of well, dimensions, posX, posY, sizeX & sizeY.
var imageDimensions = {
stage1: [[0, 0, 233, 485], [0, 0, 153, 407], [20, 0, 220, 200], [0, 150, 505, 210], [0, 0, 315, 391], [0, 0, 480, 435], [1, 0, 220, 180]],
stage2: [[105, 35, 180, 440], [0, 0, 153, 407], [20, 0, 220, 200], [0, 150, 505, 210], [0, 0, 315, 391], [0, 0, 480, 435], [1, 0, 220, 180]],
stage3: [[105, 35, 180, 440], [0, 0, 153, 407], [20, 0, 220, 200], [0, 150, 505, 210], [0, 0, 315, 391], [0, 0, 480, 435], [1, 0, 220, 180]],
stage4: [[105, 35, 180, 440], [0, 0, 153, 407], [20, 0, 220, 200], [0, 150, 505, 210], [0, 0, 315, 391], [0, 0, 480, 435], [1, 0, 220, 180]],
stage5: [[105, 35, 180, 440], [0, 0, 153, 407], [3, 7, 226, 180], [0, 150, 505, 210], [0, 0, 315, 391], [0, 0, 480, 435], [1, 9, 220, 180]],
stage6: [[105, 35, 180, 440], [0, 0, 172, 490], [3, 7, 226, 180], [0, 150, 505, 210], [0, 0, 315, 391], [0, 0, 480, 435], [1, 9, 220, 180]],
stage7: [[105, 35, 180, 440], [0, 0, 172, 490], [3, 7, 226, 180], [70, 0, 341, 380], [0, 0, 315, 391], [0, 0, 480, 435], [1, 9, 220, 180]],
stage8: [[105, 35, 180, 440], [0, 0, 172, 490], [3, 7, 226, 180], [70, 0, 341, 380], [18, 72, 305, 422], [0, 0, 480, 435], [1, 9, 220, 180]],
stage9: [[105, 35, 180, 440], [0, 0, 173, 473], [3, 7, 226, 180], [70, 0, 341, 380], [18, 72, 305, 422], [0, 0, 480, 435], [1, 9, 220, 180]],
stage10: [[105, 32, 162, 440], [0, 0, 173, 473], [3, 7, 226, 180], [70, 0, 341, 380], [18, 72, 305, 422], [0, 0, 480, 435], [1, 9, 220, 180]]
};
Explanation:
The function is meant to draw on screen in different elements,
characters that belong to these elements. They are drawn in canvas
(will later be animated in canvas as well). The stageNum
which is
the only parameter the function takes determines what will be drawn.
Anyone know what the problem is? (I've read a few similar posts but issue in all of them was layerX, layerY of the mouse position, however I am not using mouseover / mousein / mouseout here at all, still elements are not drawn.
window.onload
to start? If you did not then there is the possibility that the images have not loaded. Also try puttingif(canvas === null)
andif(image === null)
to make sure thatgetElementById
is finding the elements you are looking for. – Chancemedleyctx.drawImage(document.getElementById("imageID"),0,0)
on firefox (Developers edition 45.0a2 (2016-01-08)) and it works fine. So it must be something to do with the page as I can see nothing wrong with your code. – ChancemedleycanvasContext.drawImage(image, 0, 0, 200, 450);
– Ledeen