How can I go about deforming an already created mesh with a heightmap in three.js? I did a few searches and couldn't find anything, so I'm asking here.
Threejs deform mesh from heightmap
You are lucky, three.js-r72
introduced vertex displacement in the MeshPhongMaterial
. You set the displacement map like a normalMap
:
var displacementMap = THREE.ImageUtils.loadTexture( "textures/ninja/displacement.jpg" );
var material = new THREE.MeshPhongMaterial( {
color: 0x0a0100,
//...
displacementMap: displacementMap,
displacementScale: 2.436143,
displacementBias: - 0.428408,
} );
scale
: The amount of displacement, "how tall are your spikes"
bias
: Shift the center up or down
Official Example: http://threejs.org/examples/#webgl_materials_displacementmap
Oh sweet! I didn't see that example before :) –
Eba
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