I ended up taking the pieces to write my own function:
KString getKString(const char* rawString) {
size_t rawStringLength = strlen(rawString);
ObjHeader** OBJ_RESULT;
uint32_t charCount = utf8::unchecked::distance(rawString, rawString + rawStringLength);
ArrayHeader* result = AllocArrayInstance(theStringTypeInfo, charCount, OBJ_RESULT)->array();
KChar* rawResult = CharArrayAddressOfElementAt(result, 0);
auto convertResult =
utf8::unchecked::utf8to16(rawString, rawString + rawStringLength, rawResult);
ObjHeader* obj = result->obj();
UpdateReturnRef(OBJ_RESULT, obj);
return (const ArrayHeader*)obj;
}
In my test code (C++), I use it like this:
...
RuntimeState* state = InitRuntime();
KString inMessage;
{
ObjHolder args;
inMessage = getKString("Hello from C++");
}
...
DeinitRuntime(state);
and include Memory.h, Natives.h, Runtime.h, KString.h, utf8.h, stdlib.h, and string. You may be able to get rid of some of these.
As a side remark, you may realize how AllocArrayInstance is used in the function. It would be nice, if one simply could do the same thing for getting a KString, something like:
ObjHeader** OBJ_RESULT;
KString kstr = utf8ToUtf16(rawString, rawStringLength, OBJ_RESULT);
This did not work from my function, since utf8ToUtf16 was not found. I believe the reason is, that (at the time of writing) the respective function in KString.cpp is inside a namespace {...} block, such that it cannot be used from another file. That's why I ended up mimicking the function as shown above.