I have used the Parametric Expression of a Bezier Curve to locate a point along my curve and it's working as it should. The problem is I'm setting my t
value as the percentage of the y axis and unfortunately (and obviously) it doesn't correlate because my curve is longer than my Y axis. So in this program if I set my Y Value to 75 I want to return the point on my line that sits at the Y value of 25 (the inverse because in iOS the (0, 0) sits at the top left instead of the bottom left as my graph reads). Currently setting my Y value retunes the point on my curve at 75% which has a Y of 15.62.
Anyone have a recommendation of how to get the point on my curve at Y instead of at 75%?
This is a follow-up question to a previous question, finding a point on a path, but I felt it was different enough to warrant its own thread.
#import "GraphView.h"
@interface GraphView ()
{
float yVal;
}
@end
@implementation GraphView
@synthesize myLabel, yValue;
- (id)initWithCoder:(NSCoder *)aDecoder
{
self = [super initWithCoder:aDecoder];
if (self) {
yVal = 50;
}
return self;
}
- (IBAction)yValueTextField:(id)sender
{
yVal = yValue.text.intValue;
[self resignFirstResponder];
[self setNeedsDisplay];
}
- (void)drawRect:(CGRect)rect
{
float t = yVal / 100;
// Starting point
float p1x = 0;
float p1y = 100;
// Control point 1
float c1x = 50;
float c1y = 100;
// Control point 2
float c2x = 50;
float c2y = 0;
// End Point
float p2x = 100;
float p2y = 0;
CGPoint p1 = CGPointMake(p1x, p1y);
CGPoint c1 = CGPointMake(c1x, c1y);
CGPoint c2 = CGPointMake(c2x, c2y);
CGPoint p2 = CGPointMake(p2x, p2y);
// Cubic Bezier Curver Parmetic Expression
float X = pow((1 - t), 3) * p1x + 3 * pow((1 - t), 2) * t * c1x + 3 * (1 - t) * pow(t, 2) * c2x + pow(t, 3) * p2x;
float Y = pow((1 - t), 3) * p1y + 3 * pow((1 - t), 2) * t * c1y + 3 * (1 - t) * pow(t, 2) * c2y + pow(t, 3) * p2y;
myLabel.text = [NSString stringWithFormat:@"Coord = %.2f, %.2f", X, Y];
UIBezierPath *circle = [UIBezierPath bezierPathWithOvalInRect:CGRectMake((X - 2), (Y - 2), 4, 4)];
[[UIColor blackColor] setFill];
[circle fill];
UIBezierPath *curve = [[UIBezierPath alloc] init];
[curve moveToPoint:p1];
[curve addCurveToPoint:p2 controlPoint1:c1 controlPoint2:c2];
[curve setLineWidth:1];
[[UIColor blueColor] setStroke];
[curve stroke];
}
@end