Here’s my experience:
- I created some normal objects in Probuilder, which basically are just merging Spheres and Cylinders together, nothing else, and everything was fine.
- Next thing I did was make all of those objects become prefabs.
- First one was normal, the second took a few seconds, a bit laggy you could say, and the third one just took…it never finished.
I made a new, blank project and ran it. Everything’s fine, copy all of the things in the bugged project and the editor just fell in a loop of loading and it also never finished.
So I checked the “clone” project’s file and deleted the prefabs that I made from Probuilder, because that was the last thing I did before all of these things happened, and it works! Everything turned back to normal and never froze again, unless I tried to make those prefabs again.
So why did that happen?
I never know. I have read some close to similar threads such as Unity became slow or frozen loading screen or something…Anyway, I hope this will help anyone who has the same problem as mine.
Can you please report a bug and attach your prefabs and scenes? You can find more info about bug reporting here https://unity.com/releases/editor/qa/bug-reporting
– Defalcation