Can anyone explain me where exactly setjmp()
and longjmp()
functions can be used practically in embedded programming? I know that these are for error handling. But I'd like to know some use cases.
Error handling
Suppose there is an error deep down in a function nested in many other functions and error handling makes sense only in the top level function.
It would be very tedious and awkward if all the functions in between had to return normally and evaluate return values or a global error variable to determine that further processing doesn't make sense or even would be bad.
That's a situation where setjmp/longjmp makes sense. Those situations are similar to situation where exception in other langages (C++, Java) make sense.
Coroutines
Besides error handling, I can think also of another situation where you need setjmp/longjmp in C:
It is the case when you need to implement coroutines.
Here is a little demo example. I hope it satisfies the request from Sivaprasad Palas for some example code and answers the question of TheBlastOne how setjmp/longjmp supports the implementation of corroutines (as much as I see it doesn't base on any non-standard or new behaviour).
EDIT:
It could be that it actually is undefined behaviour to do a longjmp
down the callstack (see comment of MikeMB; though I have not yet had opportunity to verify that).
#include <stdio.h>
#include <setjmp.h>
jmp_buf bufferA, bufferB;
void routineB(); // forward declaration
void routineA()
{
int r ;
printf("- 12 : (A1)\n");
r = setjmp(bufferA);
if (r == 0) routineB();
printf("- 17 : (A2) r=%d\n",r);
r = setjmp(bufferA);
if (r == 0) longjmp(bufferB, 20001);
printf("- 22 : (A3) r=%d\n",r);
r = setjmp(bufferA);
if (r == 0) longjmp(bufferB, 20002);
printf("- 27 : (A4) r=%d\n",r);
}
void routineB()
{
int r;
printf("- 34 : (B1)\n");
r = setjmp(bufferB);
if (r == 0) longjmp(bufferA, 10001);
printf("- 39 : (B2) r=%d\n", r);
r = setjmp(bufferB);
if (r == 0) longjmp(bufferA, 10002);
printf("- 44 : (B3) r=%d\n", r);
r = setjmp(bufferB);
if (r == 0) longjmp(bufferA, 10003);
}
int main(int argc, char **argv)
{
routineA();
return 0;
}
Output
- 12 : (A1)
- 34 : (B1)
- 17 : (A2) r=10001
- 39 : (B2) r=20001
- 22 : (A3) r=10002
- 44 : (B3) r=20002
- 27 : (A4) r=10003
Following figure shows the flow of execution:
Warning note
When using setjmp/longjmp be aware that they have an effect on the validity of local variables often not considered.
Cf. my question about this topic.
setjmp
before you longjmp
. This is nonstandard. –
Clardy routineA
and routineB
use the same stack, it only works for very primitive coroutines. If routineA
calls a deeply nested routineC
after the first call to routineB
and this routineC
runs routineB
as coroutine, then routineB
might even destroy the return stack (not only local variables) of routineC
. So without allocating an exclusive stack (through alloca()
after calling rountineB
?) you will get in serious trouble with this example if used as a recipe. –
Pasquale return
instruction (so its stack frame hasn't been cleaned up and it is still valid). Though I'd be willing to learn if you can give some authoritative references that back your statement. –
Kelila setjmp/longjmp
under the guarantees given by the standard, it is also true that it can be done under some reasonable assumptions about real-life architectures: setjmp/longjmp
also blindly restore the stack pointer. We can allocate a new stack, relocate the stack pointer with alloca
or VLA, and then use setjmp/longjmp
to switch between the two stacks. –
Harpoon The theory is that you can use them for error handling so that you can jump out of deeply nested call chain without needing to deal with handling errors in every function in the chain.
Like every clever theory this falls apart when meeting reality. Your intermediate functions will allocate memory, grab locks, open files and do all kinds of different things that require cleanup. So in practice setjmp
/longjmp
are usually a bad idea except in very limited circumstances where you have total control over your environment (some embedded platforms).
In my experience in most cases whenever you think that using setjmp
/longjmp
would work, your program is clear and simple enough that every intermediate function call in the call chain can do error handling, or it's so messy and impossible to fix that you should do exit
when you encounter the error.
libjpeg
. As in C++, most collections of C routines take a struct *
to operate on something as a collective. Instead of storing your intermediate functions memory allocations as locals, they can be stored in the structure. This allows a longjmp()
handler to free the memory. Also, this does not have so many blasted exceptions tables that all C++ compilers still generate 20 years after the fact. –
Bewley Like every clever theory this falls apart when meeting reality.
Indeed, temporary allocation and the like make longjmp()
ing tricky, since you then have to setjmp()
multiple times in the call stack (once for every function that needs to perform some sort of cleanup before it exits, which then needs to "re-raise the exception" by longjmp()
ing to the context that it had initially received). It gets even worse if those resources are modified after the setjmp()
, since you have to declare them as volatile
to prevent the longjmp()
from clobbering them. –
Darb setjmp
/longjmp
, while it can be used well, is one of those things like pointers and unchecked array access where if you screw it up, the problems are subtle (i.e., the OS steps in to segfault you're program only if you're lucky). The difference is that only libpng
and libjpeg
and a few others use it; so few examples that nobody is going to get the practice to use it well. –
Galliot setjmp
/longjmp
to work, you suppress the performance benefits of C++ or even C. –
Galliot setjmp
/longjmp
so iffy for local variables. –
Galliot setjmp()
where the function call ABI must be complete to ensure that the registers in the basic block are saved. It in no way says that all variables in a program using setjmp/longjmp need to always use the stack. If that is what your thought is, you are completely misguided. –
Bewley setjmp
/longjmp
requires that everything be on the stack, nor did I bring up pointer aliasing. –
Galliot setjmp
/longjmp
is fine if you avoid local variables. I'm saying that you want to use local variables because it improves performance. –
Galliot I've written a Java-like exception handling mechanism in C using setjmp()
, longjmp()
and system functions.
It catches custom exceptions but also signals like SIGSEGV
.
It features infinite nesting of exception handling blocks, which works accross function calls, and supports the two most common threading implementations.
It allows you to define a tree hierarchy of exception classes that feature link-time inheritance, and the catch
statement walks this tree to see if it needs to catch or pass on.
Here's a sample of how code looks using this:
try
{
*((int *)0) = 0; /* may not be portable */
}
catch (SegmentationFault, e)
{
long f[] = { 'i', 'l', 'l', 'e', 'g', 'a', 'l' };
((void(*)())f)(); /* may not be portable */
}
finally
{
return(1 / strcmp("", ""));
}
And here's part of the include file that contains a lot of logic:
#ifndef _EXCEPT_H
#define _EXCEPT_H
#include <stdlib.h>
#include <stdio.h>
#include <signal.h>
#include <setjmp.h>
#include "Lifo.h"
#include "List.h"
#define SETJMP(env) sigsetjmp(env, 1)
#define LONGJMP(env, val) siglongjmp(env, val)
#define JMP_BUF sigjmp_buf
typedef void (* Handler)(int);
typedef struct _Class *ClassRef; /* exception class reference */
struct _Class
{
int notRethrown; /* always 1 (used by throw()) */
ClassRef parent; /* parent class */
char * name; /* this class name string */
int signalNumber; /* optional signal number */
};
typedef struct _Class Class[1]; /* exception class */
typedef enum _Scope /* exception handling scope */
{
OUTSIDE = -1, /* outside any 'try' */
INTERNAL, /* exception handling internal */
TRY, /* in 'try' (across routine calls) */
CATCH, /* in 'catch' (idem.) */
FINALLY /* in 'finally' (idem.) */
} Scope;
typedef enum _State /* exception handling state */
{
EMPTY, /* no exception occurred */
PENDING, /* exception occurred but not caught */
CAUGHT /* occurred exception caught */
} State;
typedef struct _Except /* exception handle */
{
int notRethrown; /* always 0 (used by throw()) */
State state; /* current state of this handle */
JMP_BUF throwBuf; /* start-'catching' destination */
JMP_BUF finalBuf; /* perform-'finally' destination */
ClassRef class; /* occurred exception class */
void * pData; /* exception associated (user) data */
char * file; /* exception file name */
int line; /* exception line number */
int ready; /* macro code control flow flag */
Scope scope; /* exception handling scope */
int first; /* flag if first try in function */
List * checkList; /* list used by 'catch' checking */
char* tryFile; /* source file name of 'try' */
int tryLine; /* source line number of 'try' */
ClassRef (*getClass)(void); /* method returning class reference */
char * (*getMessage)(void); /* method getting description */
void * (*getData)(void); /* method getting application data */
void (*printTryTrace)(FILE*);/* method printing nested trace */
} Except;
typedef struct _Context /* exception context per thread */
{
Except * pEx; /* current exception handle */
Lifo * exStack; /* exception handle stack */
char message[1024]; /* used by ExceptGetMessage() */
Handler sigAbrtHandler; /* default SIGABRT handler */
Handler sigFpeHandler; /* default SIGFPE handler */
Handler sigIllHandler; /* default SIGILL handler */
Handler sigSegvHandler; /* default SIGSEGV handler */
Handler sigBusHandler; /* default SIGBUS handler */
} Context;
extern Context * pC;
extern Class Throwable;
#define except_class_declare(child, parent) extern Class child
#define except_class_define(child, parent) Class child = { 1, parent, #child }
except_class_declare(Exception, Throwable);
except_class_declare(OutOfMemoryError, Exception);
except_class_declare(FailedAssertion, Exception);
except_class_declare(RuntimeException, Exception);
except_class_declare(AbnormalTermination, RuntimeException); /* SIGABRT */
except_class_declare(ArithmeticException, RuntimeException); /* SIGFPE */
except_class_declare(IllegalInstruction, RuntimeException); /* SIGILL */
except_class_declare(SegmentationFault, RuntimeException); /* SIGSEGV */
except_class_declare(BusError, RuntimeException); /* SIGBUS */
#ifdef DEBUG
#define CHECKED \
static int checked
#define CHECK_BEGIN(pC, pChecked, file, line) \
ExceptCheckBegin(pC, pChecked, file, line)
#define CHECK(pC, pChecked, class, file, line) \
ExceptCheck(pC, pChecked, class, file, line)
#define CHECK_END \
!checked
#else /* DEBUG */
#define CHECKED
#define CHECK_BEGIN(pC, pChecked, file, line) 1
#define CHECK(pC, pChecked, class, file, line) 1
#define CHECK_END 0
#endif /* DEBUG */
#define except_thread_cleanup(id) ExceptThreadCleanup(id)
#define try \
ExceptTry(pC, __FILE__, __LINE__); \
while (1) \
{ \
Context * pTmpC = ExceptGetContext(pC); \
Context * pC = pTmpC; \
CHECKED; \
\
if (CHECK_BEGIN(pC, &checked, __FILE__, __LINE__) && \
pC->pEx->ready && SETJMP(pC->pEx->throwBuf) == 0) \
{ \
pC->pEx->scope = TRY; \
do \
{
#define catch(class, e) \
} \
while (0); \
} \
else if (CHECK(pC, &checked, class, __FILE__, __LINE__) && \
pC->pEx->ready && ExceptCatch(pC, class)) \
{ \
Except *e = LifoPeek(pC->exStack, 1); \
pC->pEx->scope = CATCH; \
do \
{
#define finally \
} \
while (0); \
} \
if (CHECK_END) \
continue; \
if (!pC->pEx->ready && SETJMP(pC->pEx->finalBuf) == 0) \
pC->pEx->ready = 1; \
else \
break; \
} \
ExceptGetContext(pC)->pEx->scope = FINALLY; \
while (ExceptGetContext(pC)->pEx->ready > 0 || ExceptFinally(pC)) \
while (ExceptGetContext(pC)->pEx->ready-- > 0)
#define throw(pExceptOrClass, pData) \
ExceptThrow(pC, (ClassRef)pExceptOrClass, pData, __FILE__, __LINE__)
#define return(x) \
{ \
if (ExceptGetScope(pC) != OUTSIDE) \
{ \
void * pData = malloc(sizeof(JMP_BUF)); \
ExceptGetContext(pC)->pEx->pData = pData; \
if (SETJMP(*(JMP_BUF *)pData) == 0) \
ExceptReturn(pC); \
else \
free(pData); \
} \
return x; \
}
#define pending \
(ExceptGetContext(pC)->pEx->state == PENDING)
extern Scope ExceptGetScope(Context *pC);
extern Context *ExceptGetContext(Context *pC);
extern void ExceptThreadCleanup(int threadId);
extern void ExceptTry(Context *pC, char *file, int line);
extern void ExceptThrow(Context *pC, void * pExceptOrClass,
void *pData, char *file, int line);
extern int ExceptCatch(Context *pC, ClassRef class);
extern int ExceptFinally(Context *pC);
extern void ExceptReturn(Context *pC);
extern int ExceptCheckBegin(Context *pC, int *pChecked,
char *file, int line);
extern int ExceptCheck(Context *pC, int *pChecked, ClassRef class,
char *file, int line);
#endif /* _EXCEPT_H */
There's also a C module that contains the logic for signal handling and some bookkeeping.
It was extremely tricky to implement I can tell you and I almost quit. I really pushed to make it as close to Java as possible; I found it surprising how far I got with just C.
Give me a shout if you're interested.
main()
will exit on uncaught exeption. Please upvote this answer :-) –
Framing Progagation
section in the README I've posted my April 1999 code to GitHub (see link in edited answer). Have a look; it was a hard nut to crack. Would be nice to hear what you think. –
Framing SIGSEGV
is possible, in all likelihood it is problematic. Something most likely ran over the stack, the heap or static data. So whatever your handler is referencing needs to take care. You really need to allocated a minimal environment to carefully setup for the SIGSEGV
handler, but what you have is a good start. –
Bewley The combination of setjmp
and longjmp
is "super strength goto
". Use with EXTREME care. However, as others have explained, a longjmp
is very useful to get out of a nasty error situation, when you want to get me back to the beginning
quickly, rather than having to trickle back an error message for 18 layers of functions.
However, just like goto
, but worse, you have to be REALLY careful how you use this. A longjmp
will just get you back to the beginning of the code. It won't affect all the other states that may have changed between the setjmp
and getting back to where setjmp
started. So allocations, locks, half-initialized data structures, etc, are still allocated, locked and half-initialized when you get back to where setjmp
was called. This means, you have to really care for the places where you do this, that it's REALLY ok to call longjmp
without causing MORE problems. Of course, if the next thing you do is "reboot" [after storing a message about the error, perhaps] - in an embedded system where you've discovered that the hardware is in a bad state, for example, then fine.
I have also seen setjmp
/longjmp
used to provide very basic threading mechanisms. But that's pretty special case - and definitely not how "standard" threads work.
Edit: One could of course add code to "deal with cleaning up", in the same way that C++ stores the exception points in the compiled code and then knows what gave an exception and what needs cleaning up. This would involve some sort of function pointer table and storing away "if we jump out from below here, call this function, with this argument". Something like this:
struct
{
void (*destructor)(void *ptr);
};
void LockForceUnlock(void *vlock)
{
LOCK* lock = vlock;
}
LOCK func_lock;
void func()
{
ref = add_destructor(LockForceUnlock, mylock);
Lock(func_lock)
...
func2(); // May call longjmp.
Unlock(func_lock);
remove_destructor(ref);
}
With this system, you could do "complete exception handling like C++". But it's quite messy, and relies on the code being well written.
setjmp
to guard every initialization, a la C++… and worth mentioning that using it for threading is nonstandard. –
Clardy setjmp
and longjmp
can be very useful in unit testing.
Suppose we want to test the following module:
#include <stdlib.h>
int my_div(int x, int y)
{
if (y==0) exit(2);
return x/y;
}
Normally, if the function to test calls another function, you can declare a stub function for it to call that will mimic what the actual function does to test certain flows. In this case however, the function calls exit
which does not return. The stub needs to somehow emulate this behavior. setjmp
and longjmp
can do that for you.
To test this function, we can create the following test program:
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <setjmp.h>
// redefine assert to set a boolean flag
#ifdef assert
#undef assert
#endif
#define assert(x) (rslt = rslt && (x))
// the function to test
int my_div(int x, int y);
// main result return code used by redefined assert
static int rslt;
// variables controling stub functions
static int expected_code;
static int should_exit;
static jmp_buf jump_env;
// test suite main variables
static int done;
static int num_tests;
static int tests_passed;
// utility function
void TestStart(char *name)
{
num_tests++;
rslt = 1;
printf("-- Testing %s ... ",name);
}
// utility function
void TestEnd()
{
if (rslt) tests_passed++;
printf("%s\n", rslt ? "success" : "fail");
}
// stub function
void exit(int code)
{
if (!done)
{
assert(should_exit==1);
assert(expected_code==code);
longjmp(jump_env, 1);
}
else
{
_exit(code);
}
}
// test case
void test_normal()
{
int jmp_rval;
int r;
TestStart("test_normal");
should_exit = 0;
if (!(jmp_rval=setjmp(jump_env)))
{
r = my_div(12,3);
}
assert(jmp_rval==0);
assert(r==4);
TestEnd();
}
// test case
void test_div0()
{
int jmp_rval;
int r;
TestStart("test_div0");
should_exit = 1;
expected_code = 2;
if (!(jmp_rval=setjmp(jump_env)))
{
r = my_div(2,0);
}
assert(jmp_rval==1);
TestEnd();
}
int main()
{
num_tests = 0;
tests_passed = 0;
done = 0;
test_normal();
test_div0();
printf("Total tests passed: %d\n", tests_passed);
done = 1;
return !(tests_passed == num_tests);
}
In this example, you use setjmp
before entering the function to test, then in the stubbed exit
you call longjmp
to return directly back to your test case.
Also note that the redefined exit
has a special variable that it checks to see if you actually want to exit the program and calls _exit
to do so. If you don't do this, your test program may not quit cleanly.
done
flag is set to 0 when the tests are being run. When exit(2)
is called, the stub function first checks if done
is 0, which it is. Then checks that the global should_exit
is 1 (true) and the global expected_code
is 2 (true). Then longjmp
is called with a status of 1. This jumps back to test_div0
where 1 is returned from setjmp
. –
Stake Since you mention embedded, I think it's worth noting a non-use case: when your coding standard prohibit it. For instance MISRA (MISRA-C:2004:Rule 20.7) and JFS (AV Rule 20) : "The setjmp macro and the longjmp function shall not be used."
Hands down, the most crucial use of setjmp/longjmp is that it acts a "non-local goto jump". Goto command (and there rare instances where you will need to use goto over for and while loops) is most-used-safely in the same scope. If you use goto to jump across scopes (or across auto allocation), you will most-likely corrupt your program's stack. setjmp/longjmp avoids this by saving the stack info at the location you want to jump to. Then, when you jump, it loads this stack info. Without this feature, C programmers would most likely had to turn to assembly programming to solve issues that only setjmp/longjmp could solve. Thank God it exists. Everything in the C library is extremely important. You will know when you need it.
Apart from error handling, the other thing that you can do and was not previously mentioned is to implement tail rectursive computation in C in a smart way.
This is actually how are implemented the continuations in C without converting the input code in continuation passing style.
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longjmp()
to get out of a signal handler, especially things like aBUS ERROR
. This signal can not usually restart. An embedded application may wish to handle this case for safety and robust operation. – Bewleysetjmp
between BSD and Linux, see "Timing setjmp, and the Joy of Standards", which suggests usingsigsetjmp
. – Selfeffacement