// Useful frequently used variables.
var sX = 0, sY = 0, sW = 400, sH = 200; // drawing dimensions
var iW = 0, iH = 0; // image dimensions
var cropRect = {x: sX, y: sY, width: iW, height: iH}; // scaled rect
var imgRect = $('.imgRect');
var imgPtr = $('#imgPtr');
var scale = 1;
var img = $('#daImg');
var src = "https://dummyimage.com/400x200/e85de8/fff&text=SO Rocks!"
$('.container').css({width: sW, height: sH});
// Vars for mouse rect work.
var posStart, posNow, mode = '';
// Set up add a stage & layer
var s1 = new Konva.Stage({container: 'container', width: sW, height: sH});
var l1 = new Konva.Layer({});
s1.add(l1);
var image = new Konva.Image({}) // prepare an image to display the picture.
l1.add(image);
// I use a foreground rect to catch events - this covers the konva image completely - you can wire your events in your own way
var r1 = new Konva.Rect({x: 0, y: 0, width: sW, height: sH, fill: 'gold', opacity: 0 })
l1.add(r1)
// draw a rectangle to be used as the rubber-band area
var r2 = new Konva.Rect({x: 0, y: 0, width: 0, height: 0, stroke: 'red', dash: [2,2]})
r2.listening(false); // stop r2 catching our mouse events otherwise if we reverse mouse direction events may not fire
l1.add(r2)
// Mouse movement funcs
function startDrag(posIn){
posStart = {x: posIn.x, y: posIn.y};
posNow = {x: posIn.x, y: posIn.y};
}
// update rubber rect position
function updateDrag(posIn){
posNow = {x: posIn.x, y: posIn.y};
var posRect = reverse(posStart,posNow);
r2.x(posRect.x1);
r2.y(posRect.y1);
r2.width(posRect.x2 - posRect.x1);
r2.height(posRect.y2 - posRect.y1);
r2.visible(true);
s1.draw(); // redraw any changes.
sayRect(r2);
showImgRect(r2);
}
// start the rubber rect drawing on mouse down.
r1.on('mousedown', function(e){
mode = 'drawing';
startDrag({x: e.evt.layerX, y: e.evt.layerY})
})
// update the rubber rect on mouse move - note use of 'mode' var to avoid drawing after mouse released.
r1.on('mousemove', function(e){
if (mode === 'drawing'){
updateDrag({x: e.evt.layerX, y: e.evt.layerY})
}
showImgPtr(e.evt.layerX, e.evt.layerY);
sayPos(e.evt.layerX, e.evt.layerY);
})
// When user releases the mouse we note the size and modify the clip rect.
r1.on('mouseup', function(e){
mode = '';
r2.visible(false);
// leave a rect to show the target
imgRect.hide();
var imgRect2 = imgRect.clone();
imgRect2
.appendTo('#container2')
.addClass('deleteMe')
.show();
setCrop(r2);
sayInfo(img, image);
})
// Draw a rect on the original image to show location and size. Just using some simple jquery to manipulate a div.
function showImgRect(r){
imgRect.css({
left: r.x() + cropRect.x,
top: r.y() + cropRect.y,
width: r.width() * 1,
height: r.height() * 1
})
imgRect.show();
}
// show a mouse pointer on the original image so we get a sense of what is going on
function showImgPtr(x, y){
imgPtr.css({ left: cropRect.x + x, top: cropRect.y + y})
}
// Set the new crop rect, taking account of previous crops
function setCrop(r){
image.cropX(r.x() + cropRect.x);
image.cropY(r.y() + cropRect.y);
image.cropWidth(r.width() * scale);
image.cropHeight(r.height() * scale);
image.width(r.width());
image.height(r.height());
l1.draw();
cropRect = {x: cropRect.x + r.x(), y: cropRect.y + r.y(), width: r.width(), height: r.height()};
}
// This event listener is fired when the image is loaded - could be a few secs delay for a big image
// so this is effectively an async technique.
img.on('load', function() {
// note the dimensions
iW = img.width();
iH = img.height();
// set the konva image details
image.x(sX);
image.y(sY);
image.width(iW);
image.height(iH);
image.image(img[0]);
sayInfo(img, image);
l1.draw(); // redraw the layer to see what happened
});
// This innocent looking line intiates the image load and ultimately fires the event above.
img.prop('src', src);
/*
From here down is utility stuff
*/
// Say something useful
function sayInfo(img, image){
$('#imgInfo').html("HTML Image size " + img.width() + " x " + img.height());
$('#imageInfo').html("Konva.image " + image.x() + ", " + image.y() + " - " + image.width() + " x " + image.height());
var info = $('#info');
}
function sayRect(r){
var rectInfo = $('#rectInfo');
rectInfo.html("Clip rect on canvas " + r.x() + ", " + r.y() + " - " + r.width() + " x " + r.height());
}
function sayPos(x, y){
var posInfo = $('#posInfo');
posInfo.html("Pos on stage " + x + ", " + y);
}
// This is just to reverse co-ords if user drags left / up
function reverse(r1, r2){
var r1x = r1.x, r1y = r1.y, r2x = r2.x, r2y = r2.y, d;
if (r1x > r2x ){
d = Math.abs(r1x - r2x);
r1x = r2x; r2x = r1x + d;
}
if (r1y > r2y ){
d = Math.abs(r1y - r2y);
r1y = r2y; r2y = r1y + d;
}
return ({x1: r1x, y1: r1y, x2: r2x, y2: r2y}); // return the corrected rect.
}
// reset function
function reset(){
sX = 0; sY = 0; sW = 400; sH = 300; // drawing dimensions
iW = 0; iH = 0; // image dimensions
iW = img.width();
iH = img.height();
cropRect = {x: sX, y: sY, width: iW, height: iH}; // scaled rect
scale = 1;
if (image){
console.log('iH=' +iH);
image.x(sX);
image.y(sY);
image.width(iW);
image.height(iH);
image.cropX(sX);
image.cropY(sY);
image.cropWidth(iW);
image.cropHeight(iH);
}
$('.deleteMe').remove();
$('.imgRect').hide();
l1.draw();
}
$('#reset').on('click', function(){reset()});
p
{
padding: 5px;
}
.container {
position: relative;
display: inline-block;
width: 500px;
height: 400px;
background-color: transparent;
overflow: hidden;
border: 1px solid silver;
}
.imgRect {
position: absolute;
border: 1px dotted red;
background-color: Aqua;
opacity: 0.3;
}
#imgPtr {
position: absolute;
background-color: red;
width: 1px;
height: 1px;
border-radius: 50%;
border: 2px solid red;
}
a {
color: red;
cursor: pointer;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/4.7.0/css/font-awesome.min.css">
<script src="https://cdn.rawgit.com/konvajs/konva/1.6.5/konva.min.js"></script>
<p>
<span id='text'>How crop rect relates to original image. First image is the Konva stage, second is the original image. Use click and drag to draw successive rects on the Konva image.</span> <a id='reset'>Reset</a>
</p>
<p>
<span id='imgInfo'></span><br />
<span id='imageInfo'></span>
<span id='rectInfo'>Rect info </span><br/>
<span id='posInfo'>Pos on stage </span><br/>
<span id='scaleInfo'>Scale 1:1 </span>
</p>
<div id='container' class='container'></div>
<div id='container2' class='container'>
<img id='daImg' />
<div class='imgRect'></div>
<div id='imgPtr'></div>
</div>