I am writing an application for my own purposes that aims to get play pause events no matter what is going on in the system. I have gotten this much working
let commandCenter = MPRemoteCommandCenter.shared()
commandCenter.togglePlayPauseCommand.isEnabled = true
commandCenter.togglePlayPauseCommand.addTarget { (MPRemoteCommandEvent) -> MPRemoteCommandHandlerStatus in
print("Play Pause Command")
return .success
}
commandCenter.nextTrackCommand.isEnabled = true
commandCenter.nextTrackCommand.addTarget { (MPRemoteCommandEvent) -> MPRemoteCommandHandlerStatus in
print("NextTrackCommand")
return .success
}
commandCenter.previousTrackCommand.isEnabled = true
commandCenter.previousTrackCommand.addTarget { (MPRemoteCommandEvent) -> MPRemoteCommandHandlerStatus in
print("previousTrackCommand")
return .success
}
commandCenter.playCommand.isEnabled = true
commandCenter.playCommand.addTarget { (MPRemoteCommandEvent) -> MPRemoteCommandHandlerStatus in
print("playCommand")
return .success
}
MPNowPlayingInfoCenter.default().playbackState = .playing
Most of those methods are there because apparently you will not get any notifications without having nextTrackCommand or previousTrackCommand or playCommand implemented.
Anyways my one issue is that as soon as you open another application that uses audio these event handlers stop getting called and I cant find a way to detect and fix this.
I would normally try doing AVAudioSession things to state this as a background application however that does not seem to work. Any ideas on how I can get playpause events no matter what state the system is in?
I would like to be able to always listen for these events OR get an indication of when someone else has taken control of the audio? Perhaps even be able to re-subscribe to these play pause events.
MPRemoteCommandCenter
work in the background or are other ways to catch the event ok? – Catchpole