The following is a minimal program which uses ReadDirectoryChangesW
. The problem I am having is that only the first call to GetQueuedCompletionStatus
returns. The second time through the loop it blocks forever no matter how many changes are made to the directory.
I have also attempted using the synchronous version and have the exact same problem.
#include <array>
#include <cassert>
#include <iostream>
#include <Windows.h>
int main() {
// Open the directory to monitor.
HANDLE dir = ::CreateFileA(
"G:\\Program Files (x86)\\Steam\\steamapps\\common\\eve online"
, FILE_LIST_DIRECTORY
, FILE_SHARE_READ | FILE_SHARE_WRITE | FILE_SHARE_DELETE
, NULL
, OPEN_EXISTING
, FILE_FLAG_BACKUP_SEMANTICS | FILE_FLAG_OVERLAPPED
, NULL
);
if (dir == INVALID_HANDLE_VALUE) {
std::cout << "Failed to open directory for change notifications!\n";
return 1;
}
// Setup IOCP.
HANDLE iocp = ::CreateIoCompletionPort(
dir
, NULL
, NULL
, 1
);
// Monitor.
while (true) {
std::array<char, 1024 * 8> buf;
DWORD bytes_read;
OVERLAPPED overlapped;
std::memset(&overlapped, 0, sizeof(overlapped));
BOOL result = ::ReadDirectoryChangesW(
dir
, &buf.front()
, buf.size()
, false
, FILE_NOTIFY_CHANGE_FILE_NAME // Includes file creation.
, &bytes_read
, &overlapped
, NULL
);
if (result == FALSE) {
DWORD error = ::GetLastError();
std::cout << "Call to ReadDirectoryChangesW failed! " << error << "\n";
return 1;
}
// Wait for completion.
ULONG_PTR key;
LPOVERLAPPED overlapped_result;
result = ::GetQueuedCompletionStatus(
iocp
, &bytes_read
, &key
, &overlapped_result
, INFINITE
);
if (result == FALSE) {
std::cout << "Call to GetQueuedCompletionStatus failed!\n";
return 1;
}
// Print results!
for (FILE_NOTIFY_INFORMATION *fni =
reinterpret_cast<FILE_NOTIFY_INFORMATION *>(&buf.front());
;
fni = reinterpret_cast<FILE_NOTIFY_INFORMATION *>(
reinterpret_cast<char *>(fni) + fni->NextEntryOffset)) {
std::wstring filename(fni->FileName, fni->FileName + fni->FileNameLength);
std::wcout << "Got change: " << filename.c_str() << "\n";
if (fni->NextEntryOffset == 0) break;
}
}
}