I'm trying to make a button which glows when the mouse is pointed over it. There has to be a timer in the background to control a smooth fading in-and-out of these colors. It doesn't jump from one color to the next, it gradually fades to the next color.
Now my problem is that when it fades back to its regular color, it doesn't lock into its final color. In fact, it keeps jumping from light to dark.
This is a custom button of mine, which I'm not going to post the code of, but this code can be placed onto anything with a mouse enter/exit event and a color property.
It works by setting a variable FMenuDestColor
. ExtractColor
gets RGB values based on a color. The timer compares each RGB channel between the current color and the destination color. Then the timer modifies the current color to fade to the next. These calculations are done in a function called CalcColorFade
- run 3 times for each channel.
procedure ExtractColor(const Color: TColor; var R, G, B: Byte);
begin
R:= GetRValue(Color);
G:= GetGValue(Color);
B:= GetBValue(Color);
end;
function CalcColorFade(const C1, C2: Byte): Byte;
const
RGB_MULT = 1.2;
RGB_SENS = 5;
begin
if C1 <> C2 then begin
if (C1 >= C2 - RGB_SENS) and (C1 <= C2 + RGB_SENS) then
Result:= C2
else
if C1 > C2 then
Result:= EnsureRange(Trunc(C1 / RGB_MULT), 0, 255)
else
Result:= EnsureRange(Trunc(C1 * RGB_MULT), 0, 255);
end else begin
Result:= C2;
end;
end;
procedure TfrmMain.tmrMenuGlowTimer(Sender: TObject);
var
R1, G1, B1: Byte;
R2, G2, B2: Byte;
R3, G3, B3: Byte;
begin
if MenuButton.Color <> FMenuDestColor then begin
ExtractColor(MenuButton.Color, R1, G1, B1);
ExtractColor(FMenuDestColor, R2, G2, B2);
R3:= CalcColorFade(R1, R2);
G3:= CalcColorFade(G1, G2);
B3:= CalcColorFade(B1, B2);
MenuButton.Color:= RGB(R3, G3, B3);
end;
end;
procedure TfrmMain.MenuButtonMouseEnter(Sender: TObject);
begin
FMenuDestColor:= clBlue;
end;
procedure TfrmMain.MenuButtonMouseLeave(Sender: TObject);
begin
FMenuDestColor:= clNavy;
end;
Point the mouse over it, and it will fade to the next color. But take the mouse off of it, and it kinda doesn't lock into position at its original color - it shakes back and forth between light and dark.
I'm assuming there must be a cleaner approach to accomplish what I'm doing, and I'm open to those suggestions too.
The timer's interval is at 70 and the constant of 1.2, when changed to 1.1, it works just fine. So something about changing it to 1.2 that messed this up.
R1
andR2
on the first run,G1
andG2
on the second run, etc. – Riha