Given this code:
trait Base {
fn a(&self);
fn b(&self);
fn c(&self);
fn d(&self);
}
trait Derived : Base {
fn e(&self);
fn f(&self);
fn g(&self);
}
struct S;
impl Derived for S {
fn e(&self) {}
fn f(&self) {}
fn g(&self) {}
}
impl Base for S {
fn a(&self) {}
fn b(&self) {}
fn c(&self) {}
fn d(&self) {}
}
Unfortunately, I cannot cast &Derived
to &Base
:
fn example(v: &Derived) {
v as &Base;
}
error[E0605]: non-primitive cast: `&Derived` as `&Base`
--> src/main.rs:30:5
|
30 | v as &Base;
| ^^^^^^^^^^
|
= note: an `as` expression can only be used to convert between primitive types. Consider using the `From` trait
Why is that? The Derived
vtable has to reference the Base
methods in one way or another.
Inspecting the LLVM IR reveals the following:
@vtable4 = internal unnamed_addr constant {
void (i8*)*,
i64,
i64,
void (%struct.S*)*,
void (%struct.S*)*,
void (%struct.S*)*,
void (%struct.S*)*
} {
void (i8*)* @_ZN2i813glue_drop.98717h857b3af62872ffacE,
i64 0,
i64 1,
void (%struct.S*)* @_ZN6S.Base1a20h57ba36716de00921jbaE,
void (%struct.S*)* @_ZN6S.Base1b20h3d50ba92e362d050pbaE,
void (%struct.S*)* @_ZN6S.Base1c20h794e6e72e0a45cc2vbaE,
void (%struct.S*)* @_ZN6S.Base1d20hda31e564669a8cdaBbaE
}
@vtable26 = internal unnamed_addr constant {
void (i8*)*,
i64,
i64,
void (%struct.S*)*,
void (%struct.S*)*,
void (%struct.S*)*,
void (%struct.S*)*,
void (%struct.S*)*,
void (%struct.S*)*,
void (%struct.S*)*
} {
void (i8*)* @_ZN2i813glue_drop.98717h857b3af62872ffacE,
i64 0,
i64 1,
void (%struct.S*)* @_ZN9S.Derived1e20h9992ddd0854253d1WaaE,
void (%struct.S*)* @_ZN9S.Derived1f20h849d0c78b0615f092aaE,
void (%struct.S*)* @_ZN9S.Derived1g20hae95d0f1a38ed23b8aaE,
void (%struct.S*)* @_ZN6S.Base1a20h57ba36716de00921jbaE,
void (%struct.S*)* @_ZN6S.Base1b20h3d50ba92e362d050pbaE,
void (%struct.S*)* @_ZN6S.Base1c20h794e6e72e0a45cc2vbaE,
void (%struct.S*)* @_ZN6S.Base1d20hda31e564669a8cdaBbaE
}
All Rust vtables contain a pointer to the destructor, size and alignment in the first fields, and the subtrait vtables don't duplicate them when referencing supertrait methods, nor use indirect reference to supertrait vtables. They just have copies of the method pointers verbatim and nothing else.
Given that design, it's easy to understand why this does not work. A new vtable would need to be constructed at runtime, which would likely reside on the stack, and that isn't exactly an elegant (or optimal) solution.
There are some workarounds, of course, like adding explicit upcast methods to the interface, but that requires quite a bit of boilerplate (or macro frenzy) to work properly.
Now, the question is - why isn't it implemented in some way that would enable trait object upcasting? Like, adding a pointer to the supertrait's vtable in the subtrait's vtable. For now, Rust's dynamic dispatch doesn't seem to satisfy the Liskov substitution principle, which is a very basic principle for object-oriented design.
Of course you can use static dispatch, which is indeed very elegant to use in Rust, but it easily leads to code bloat which is sometimes more important than computational performance - like on embedded systems, and Rust developers claim to support such use cases of the language. Also, in many cases you can successfully use a model which is not purely Object-Oriented, which seems to be encouraged by Rust's functional design. Still, Rust supports many of the useful OO patterns... so why not the LSP?
Does anyone know the rationale for such design?