I don't know if this is too specific a question, if that is possible, but I'm having to port an app that uses Castle Windsor to Unity so that there isn't a reliance on non-microsoft approved libraries. I know I know but what are you going to do.
Anyway I've managed it but I'm not happy with what I've got. In Windsor I had this:
Register(
AllTypes.Of(typeof(AbstractPresenter<>)).FromAssemblyNamed("Links.Mvp"),
AllTypes.Of(typeof(IView)).FromAssemblyNamed("Links.WinForms").WithService.FromInterface());
which I've converted to this in unity
RegisterType<IMainView, MainView>();
RegisterType<IConfigureLinkView, ConfigureLinkView>();
RegisterType<IConfigureSourceView, ConfigureSourceView>();
RegisterType<IConfigureSinkView, ConfigureSinkView>();
RegisterType<MainPresenter, MainPresenter>();
RegisterType<ConfigureLinkPresenter, ConfigureLinkPresenter>();
RegisterType<ConfigureSourcePresenter, ConfigureSourcePresenter>();
RegisterType<ConfigureSinkPresenter, ConfigureSinkPresenter>();
As you can see I'm having to register every single thing rather than be able to use some sort of auto-configuration. So my question is: is there a better way of doing this in unity?
Thanks,
Adam.