First of all, there are other topics covering this subject but they were posted before Apple made the latest changes in its licenses this year.
I'm quite confused with Apple's iOS developer agreement license. Does it completely forbid scripting languages on game programming? Even if I don't compile it at runtime and provide all the code within the game package?
I have a game engine written in C++ which provides a scripting layer based on AngelScript used to ease the game logic programming. Is it true that I can't ever publish a game made with it as long as I use AngelScript for game event scripting?
Many game developers put an abstraction layer over their C++ library/engine/framework to ease game development, which doesn't change the fact the the games were actually written in C/C++.