For what it's worth, updates/derivatives of FXAA 3.11 are now also licensed under NVIDIA's GameWorks OpenGL Examples:
- FXAA 3.11
- License, the gist of which is summarised by this excerpt:
License: Subject to the terms of this Agreement, NVIDIA hereby grants
to Developer a royalty-free, non-exclusive license to possess and to
use the Materials. The following terms apply to the specified type of
Material:
Source Code: Developer shall have the right to modify and create
derivative works with the Source Code. Developer shall own any
derivative works ("Derivatives") it creates to the Source Code,
provided that Developer uses the Materials in accordance with the
terms of this Agreement. Developer may distribute the Derivatives,
provided that all NVIDIA copyright notices and trademarks are used
properly and the Derivatives include the following statement: "This
software contains source code provided by NVIDIA Corporation."
This means it requires attribution, but is still significantly more permissive than many other software licences with respect to commercial software use.
With respect to finding original disclosure of how the code would be licensed, I've had a bit of a trawl via The Internet Archive and the (possibly suspect) Archive.is. There doesn't seem to have been any mention of licensing intent, even though blog posts by other people indicate it's public domain:
It looks like sigman's answer is about as good as it's going to get in terms of backing for use as public domain code (outside of the NVIDIA licence linked above). Or outside of reaching out to Timothy Lottes himself (again). ;)