We have iPad and iPhone devices, but short of wires. Is there any way that we can install/debug the builds over Wi-Fi in iOS?
I know the way in Android, but not of iOS.
We have iPad and iPhone devices, but short of wires. Is there any way that we can install/debug the builds over Wi-Fi in iOS?
I know the way in Android, but not of iOS.
Now by using Xcode 9 and iOS 11 it is possible to run apps by using Wi-Fi.
Connect the iPhone via USB, go into the device window (Cmd-Shift-2), select your phone, and check the connect via network
box.
More thorough instructions with screenshots here
Pre-Xcode 9 answer:
Over Wi-Fi installing and debugging of applications is not possible in iOS.
But there are some websites where you can upload your builds and then download on device and test it.
(Before you read make sure your running IOS 11 and Xcode 9!) Connect your device (Via USB), once you do go on 'Add Additional Simulators' (See image 2 at the bottom), and tick 'connect via network' (See Image One). Once XCode proccesses this, disconnect the device (via USB) and it should now appear with a globe next to it (See image 2)! Also make sure the device and computer are on the same network!
Simple Solution: http://diawi.com
Upto Xcode 8 & iOS 10 : Through wifi its not possible.
You just upload your ".ipa"
file to this website http://diawi.com & get sort link for that. After that install build by requesting that link in iphone browser.
From Xcode 9+ & iOS 11+ : Its possible install debug build through wifi.
(Cmd-Shift-2)
. You should see your device as connected devices.Make sure you have at least Xcode 9 or later and a device with iOS 11 or later
1- Open your project on Xcode
2- Plugged in your iPhone with USB cable.
3- Open Window > Devices and Simulators You should see your device as connected devices
4- Select Devices from the top, Select your device from left and Check the “Connect via network” box
5- Now if Xcode can connect to your device via network, you should see a network icon after your phone name
6- Unplug your USB cord
7- Go back to Xcode and Hit the Run button
Using Xcode 9 you can debug over wifi(same network).
To activate a Wireless Debugging
for iOS device to Run
|Debug
|Install
your builds over Wi-Fi, you need to take six steps:
Connect a device via USB cable to the Mac with macOS 10.12.4+ and Xcode 9+ installed.
Launch Xcode.
Press Shift-Command-2 or go to Window-Devices and Simulators menu.
In the Devices
tab select the devices from the Connected
section.
Select the Connect via network
checkbox (and wait for a few minutes when it's finished).
Disconnect USB cable.
This Network icon in the left panel means – Wireless Debugging is OK
.
On iPhone go to
General
–Device Management
–Application to trust
and press TRUST.Now you can
Run
|Debug
|Install
your builds over Wi-Fi.
To do this, connect your iOS device to your Mac using the appropriate USB cable, and select the Window tab in the menu bar, open the Devices and Simulators window by selecting Devices and Simulators from the Window dropdown or Cmd
+ Shift
+ 2
.
Ensure that your device is selected in the list farthest to the left in the Devices and Simulators window. Check the Connect via network box.
If your device is on the same network as your Mac, you’ll see a globe appear next to your device’s name within a few moments. This indicates that your device is wirelessly connected.
You can now disconnect the USB cable connecting your device to your Mac, and build and run your app wirelessly.
For deployment/CI I have tried and highly recommend BuddyBuild solution, here is some of the many features it has:
Please check out this tutorial, http://honzadvorsky.com/articles/2015-10-21-17-40-xcode_server_tutorials_4_certificates__provisioning_profiles/
here you can find a way for "App Installation over Wi-Fi"
I have not get a chance to implement it yet, but may be will try it out asap. meanwhile if someone is free then can try and post their view here so others can get help. Thanks
Requirements: iOS 11 and XCode 9, iOS device and computer on same wifi network. Connect your device with USB Cable, launch Xcode, then on Xcode menu, choose: Window->Devices and Simulators. Choose device and check "Connect via network". Now you can disconnect USB and develop on device using wifi. ScreenShot
" http://diawi.com "
this provides you build link of your project. Whereas with wifi its not at all possible.
Wireless debug requires Xcode 9 or later and iOS 11 or later. Check this link. Here are detail steps to connect device for wireless debugging.
Connect the iOS device via USB. Go into the device window (Cmd-Shift-2)
, Select your device and check [x]
connect via network. Remove USB cable and IMPORTANT: Connect your device via Personal Hotspot.
Agree with Amr I have found buddybuild as Jenkins+Hockey in one. Extremely useful and so far it seems good product.
With buddybuild you dont need to ask anyones UDID of their iOS device. Also I use it for test automation, where they give you freedom to spin whatever you want as long as you know how to set it up in their postbuild and prebuild scripts
To add to the above answers, for me the Mac and the iPhone should be connected to the SAME wifi network. Otherwise it will not recognise each other.
Over Wifi
app installation is possible after we generate an IPA
.
Create a plist
file with bundle identifier
(See apple documentation for steps )
Create a HTML file
(give the source of IPA
(link tag) and bundle identifier / Provisioning profile
)
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