I have the following code (Android project in Scala):
val animator = new ValueAnimator
animator.setFloatValues(0f, 100f)
animator.setDuration(20000L)
animator.addUpdateListener(this) // prints current value to console
animator.start
override def onTouch(v: View, event: MotionEvent) = {
animator.setFloatValues(100f, 0f)
animator.setCurrentPlayTime(0)
if (!animator.isRunning) animator.start
true
}
If I touch the screen while animator
is running then it correctly starts working backwards (since I've swapped the values). But if I touch the screen after it is finished then nothing happens, it does not start over.
Question is can I reuse this animator somehow and make it work again for given values after it has been stopped?