Yes, it is possible to define QEntity in C++ code and then use it. The method is described here:
http://doc.qt.io/qt-5/qtqml-cppintegration-definetypes.html
First of all you are creating QEntity. Sphere for example:
class MyEntity : public Qt3DCore::QEntity {
public:
MyEntity( Qt3DCore::QEntity* parent=0 ) : Qt3DCore::QEntity(parent) {
Qt3DRender::QMaterial *material = new Qt3DExtras::QPhongMaterial;
Qt3DExtras::QSphereMesh *sphereMesh = new Qt3DExtras::QSphereMesh;
sphereMesh->setRadius(8);
addComponent(sphereMesh);
addComponent(material);
}
virtual ~MyEntity() {}
};
Then register it as qml component:
qmlRegisterType<MyEntity>("com.company.my", 1, 0, "MyEntity");
And just use it in QML:
Scene3D {
id: myScene
anchors.fill: parent
cameraAspectRatioMode: Scene3D.AutomaticAspectRatio
focus: true
enabled: true
Entity {
id: sceneRoot
Quick.Camera {
id: camera
projectionType: Quick.CameraLens.PerspectiveProjection
fieldOfView: 45
nearPlane : 0.1
farPlane : 1000.0
position: Qt.vector3d( 0.0, 0.0, 40.0 )
upVector: Qt.vector3d( 0.0, 1.0, 0.0 )
viewCenter: Qt.vector3d( 0.0, 0.0, 0.0 )
}
components: [
Quick.RenderSettings {
activeFrameGraph: ForwardRenderer {
clearColor: Qt.rgba(0, 0.5, 1, 0)
camera: camera
}
}
]
MyEntity {
id: myEnt
}
}
}