I sometimes notice programs that crash on my computer with the error: "pure virtual function call".
How do these programs even compile when an object cannot be created of an abstract class?
I sometimes notice programs that crash on my computer with the error: "pure virtual function call".
How do these programs even compile when an object cannot be created of an abstract class?
They can result if you try to make a virtual function call from a constructor or destructor. Since you can't make a virtual function call from a constructor or destructor (the derived class object hasn't been constructed or has already been destroyed), it calls the base class version, which in the case of a pure virtual function, doesn't exist.
class Base
{
public:
Base() { reallyDoIt(); }
void reallyDoIt() { doIt(); } // DON'T DO THIS
virtual void doIt() = 0;
};
class Derived : public Base
{
void doIt() {}
};
int main(void)
{
Derived d; // This will cause "pure virtual function call" error
}
See also Raymond Chen's 2 articles on the subject
doIt()
call in the constructor is easily devirtualised and dispatched to Base::doIt()
statically, which just causes a linker error. What we really need is a situation in which the dynamic type during a dynamic dispatch is the abstract base type. –
Welt Base::Base
call a non-virtual f()
which in turn calls the (pure) virtual doIt
method. –
Oldline Derived d;
statement. –
Antisepticize ⚠️ warning: call to pure virtual member function 'FUNC' has undefined behavior; overrides of 'FUNC' in subclasses are not available in the destructor of 'CLASSNAME' [-Wcall-to-pure-virtual-from-ctor-dtor]
–
Colas As well as the standard case of calling a virtual function from the constructor or destructor of an object with pure virtual functions you can also get a pure virtual function call (on MSVC at least) if you call a virtual function after the object has been destroyed. Obviously this is a pretty bad thing to try and do but if you're working with abstract classes as interfaces and you mess up then it's something that you might see. It's possibly more likely if you're using referenced counted interfaces and you have a ref count bug or if you have an object use/object destruction race condition in a multi-threaded program... The thing about these kinds of purecall is that it's often less easy to fathom out what's going on as a check for the 'usual suspects' of virtual calls in ctor and dtor will come up clean.
To help with debugging these kinds of problems you can, in various versions of MSVC, replace the runtime library's purecall handler. You do this by providing your own function with this signature:
int __cdecl _purecall(void)
and linking it before you link the runtime library. This gives YOU control of what happens when a purecall is detected. Once you have control you can do something more useful than the standard handler. I have a handler that can provide a stack trace of where the purecall happened; see here: http://www.lenholgate.com/blog/2006/01/purecall.html for more details.
(Note you can also call _set_purecall_handler() to install your handler in some versions of MSVC).
_purecall()
invocation that normally occurs on calling a method of a deleted instance will not happen if the base class has been declared with the __declspec(novtable)
optimization (Microsoft specific). With that, it's entirely possible to call an overridden virtual method after the object has been deleted, which could mask the problem until it bites you in some other form. The _purecall()
trap is your friend! –
Semester I ran into the scenario that the pure virtual functions gets called because of destroyed objects, Len Holgate
already have a very nice answer, I would like
to add some color with an example:
The Derived class destructor reset the vptr points to the Base class vtable, which has the pure virtual function, so when we call the virtual function, it actually calls into the pure virutal ones.
This could happen because of an obvious code bug, or a complicated scenario of race condition in multi-threading environments.
Here is an simple example (g++ compile with optimization turned off - a simple program could be easily optimized away):
#include <iostream>
using namespace std;
char pool[256];
struct Base
{
virtual void foo() = 0;
virtual ~Base(){};
};
struct Derived: public Base
{
virtual void foo() override { cout <<"Derived::foo()" << endl;}
};
int main()
{
auto* pd = new (pool) Derived();
Base* pb = pd;
pd->~Derived();
pb->foo();
}
And the stack trace looks like:
#0 0x00007ffff7499428 in __GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:54
#1 0x00007ffff749b02a in __GI_abort () at abort.c:89
#2 0x00007ffff7ad78f7 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#3 0x00007ffff7adda46 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#4 0x00007ffff7adda81 in std::terminate() () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#5 0x00007ffff7ade84f in __cxa_pure_virtual () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#6 0x0000000000400f82 in main () at purev.C:22
Highlight:
if the object is fully deleted, meaning destructor gets called, and memory gets reclaimed, we may simply get a Segmentation fault
as the memory has returned to the operating system, and the program just can't access it. So this "pure virtual function call" scenario usually happens when the object is allocated on the memory pool, while an object is deleted, the underlying memory is actually not reclaimed by OS, it is still there accessible by the process.
Usually when you call a virtual function through a dangling pointer--most likely the instance has already been destroyed.
There can be more "creative" reasons, too: maybe you've managed to slice off the part of your object where the virtual function was implemented. But usually it's just that the instance has already been destroyed.
If you use Borland/CodeGear/Embarcadero/Idera C++ Builder, your can just implement
extern "C" void _RTLENTRY _pure_error_()
{
//_ErrorExit("Pure virtual function called");
throw Exception("Pure virtual function called");
}
While debugging place a breakpoint in the code and see the callstack in the IDE, otherwise log the call stack in your exception handler (or that function) if you have the appropriate tools for that. I personally use MadExcept for that.
PS. The original function call is in [C++ Builder]\source\cpprtl\Source\misc\pureerr.cpp
I'd guess there is a vtbl created for the abstract class for some internal reason (it might be needed for some sort of run time type info) and something goes wrong and a real object gets it. It's a bug. That alone should say that something that can't happen is.
Pure speculation
edit: looks like I'm wrong in the case in question. OTOH IIRC some languages do allow vtbl calls out of the constructor destructor.
I use VS2010 and whenever I try calling destructor directly from public method, I get a "pure virtual function call" error during runtime.
template <typename T>
class Foo {
public:
Foo<T>() {};
~Foo<T>() {};
public:
void SomeMethod1() { this->~Foo(); }; /* ERROR */
};
So I moved what's inside ~Foo() to separate private method, then it worked like a charm.
template <typename T>
class Foo {
public:
Foo<T>() {};
~Foo<T>() {};
public:
void _MethodThatDestructs() {};
void SomeMethod1() { this->_MethodThatDestructs(); }; /* OK */
};
Here is a sneaky way for it to happen. I had this essentially happen to me today.
class A
{
A *pThis;
public:
A()
: pThis(this)
{
}
void callFoo()
{
pThis->foo(); // call through the pThis ptr which was initialized in the constructor
}
virtual void foo() = 0;
};
class B : public A
{
public:
virtual void foo()
{
}
};
B b();
b.callFoo();
I had this essentially happen to me today
obviously not true, because simply wrong: a pure virtual function is called only when callFoo()
is called within a constructor (or destructor), because at this time the object is still (or already) at A stage. Here is a running version of your code without the syntax error in B b();
- the parentheses make it a function declaration, you want an object. –
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