I have the following simple code :
int speed1 = (int)(6.2f * 10);
float tmp = 6.2f * 10;
int speed2 = (int)tmp;
speed1
and speed2
should have the same value, but in fact, I have :
speed1 = 61
speed2 = 62
I know I should probably use Math.Round instead of casting, but I'd like to understand why the values are different.
I looked at the generated bytecode, but except a store and a load, the opcodes are the same.
I also tried the same code in java, and I correctly obtain 62 and 62.
Can someone explain this ?
Edit : In the real code, it's not directly 6.2f * 10 but a function call * a constant. I have the following bytecode :
for speed1
:
IL_01b3: ldloc.s V_8
IL_01b5: callvirt instance float32 myPackage.MyClass::getSpeed()
IL_01ba: ldc.r4 10.
IL_01bf: mul
IL_01c0: conv.i4
IL_01c1: stloc.s V_9
for speed2
:
IL_01c3: ldloc.s V_8
IL_01c5: callvirt instance float32 myPackage.MyClass::getSpeed()
IL_01ca: ldc.r4 10.
IL_01cf: mul
IL_01d0: stloc.s V_10
IL_01d2: ldloc.s V_10
IL_01d4: conv.i4
IL_01d5: stloc.s V_11
we can see that operands are floats and that the only difference is the stloc/ldloc
.
As for the virtual machine, I tried with Mono/Win7, Mono/MacOS, and .NET/Windows, with the same results.
(int)(6.2d * 10)
also returns62
, which would support (somehow) what @Membranophone suggested. – EulogiumConvert.ToInt32(6.2f * 10)
is also returning 62. – Mousey(int)(6.2d * 10)
returns 62. – DrubConvert.ToInt32(float)
which (probably) exhibits the same behavior as using a temporary. – Eulogium