Quadtrees are used as an optimisation in games and elsewhere for spatial organisation of entities http://en.wikipedia.org/wiki/Quadtree.
Are there any examples of quadtrees being used for HTML5 Canvas?
Quadtrees are used as an optimisation in games and elsewhere for spatial organisation of entities http://en.wikipedia.org/wiki/Quadtree.
Are there any examples of quadtrees being used for HTML5 Canvas?
I think you should visit Mike Chambers.
Using Easel JS.
http://www.mikechambers.com/blog/2011/03/21/javascript-quadtree-implementation/
HTML5 canvas is merely a standard that doesn't define it's particular implementation. However I still doubt that canvas's will use quadtrees in their implementation. Quadtrees are mainly used for efficient collision detection and in general storing spatial data.
On the other hand, a canvas acts as a bitmap which is more naturally stored as a pixel array. There isn't any notion of "colliding" objects so each element is drawn independently of the previous ones.
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