I built a react app that plays/pauses the currently selected audio just fine on desktop web browser:
playPreview() {
if (!this.state.isPlaying) {
this.setState({ isPlaying: true });
this.refs.audioRef.play();
} else {
this.setState({ isPlaying: false });
this.refs.audioRef.pause();
}
}
On iOS mobile browsers (safari and chrome mobile) I get an unhandled rejection (NotSupprted Error): The operation is not supported.
I'm aware of the issue that on iOS the audio must play from a user's gesture but I'm firing off my method with an onClick:
{!props.isPlaying
? (<MdPlayCircleOutline className="play-btn" onClick={() =>
props.playPreview()} />)
: (<MdPauseCircleOutline className="play-btn" onClick={() =>
props.playPreview()} />)
}
I have an hidden element in the parent app component:
<audio ref="audioRef" src={this.state.currentSongUrl} style={{ display: 'none' }} />
So I'm assuming that it doesn't work because the onClick isn't directly audio element? If that's the case I'm sure how to combine these two requirements.
1 - Dynamically changing audio source 2 - Alternate playback and pause
Thanks in advance to any insight and help!
-Todd