Something similar to jMonkey Engine for C#
Asked Answered
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I prefer C# as a language over Java, but I have been unable to find anything similar to the jMonkey Engine for Java. I want the feature of just being able to simply add blocks (called Box in jMonkey Engine) to my world instead of loading models.

Maybe I am just missing something, but I haven't found anything similar in any of the C# things (OGRE, Axiom, XNA).

Caveator answered 21/8, 2010 at 4:29 Comment(0)
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Although XNA doesn't have built in primitives you can use. The XNA shader series is an example which has a bunch of primitives you could reuse from it.

Locarno answered 21/8, 2010 at 5:41 Comment(2)
do you think that will be efficient enough to have thousands of blocks on the screen at the same time?Caveator
Thousands of blocks still won't be using that many triangles. With each box using 12 triangles each. If you're really worried though you can use straight DirectX with C#. DirectX has primitives you can use directly.Locarno
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You could look into Unity3D

Zeculon answered 12/9, 2011 at 9:3 Comment(0)
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there is C# cheap good engine, but loading process working too long.

http://www.neoaxisgroup.com/

Jeremy answered 20/10, 2010 at 16:44 Comment(0)

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