I'm trying to copy a file to C:\windows\system32 by calling CopyFileA - debugging shows that indeed the string "C:\windows\system32\filename" is sent to CopyFileA, but my file is copied to "C:\windows\system32\sysWOW64\filename" instead. Does anyone know why does that happen?
Why copying to system32 automatically copies to sysWOW64 instead?
Asked Answered
1. You probably shouldn't be copying files there anyway. 2. It's probably a redirection for 32-bit applications, to prevent 32-bit DLLs from 64-bit system32. –
Ravish
On 64bit Windows, Windows does filesystem redirection for 32bit processes. To disable, call Wow64DisableWow64FsRedirection
For the app to also run on 32bit Windows XP, Wow64DisableWow64FsRedirection must be dynamically linked at run-time. Here is the code I use:
BOOL DisableWow64FsRedirection(PVOID* OldValue)
{
#ifdef WIN64
UNREFERENCED_PARAMETER(OldValue);
return TRUE;
#else
typedef BOOL (WINAPI * LPWOW64DISABLEWOW64FSREDIRECTION)(PVOID *);
LPWOW64DISABLEWOW64FSREDIRECTION fnWow64DisableWow64FsRedirection;
HMODULE kernelMod;
BOOL success = TRUE;
kernelMod = GetModuleHandleW(L"kernel32");
if (kernelMod)
{
fnWow64DisableWow64FsRedirection = (LPWOW64DISABLEWOW64FSREDIRECTION)GetProcAddress(kernelMod, "Wow64DisableWow64FsRedirection");
if (fnWow64DisableWow64FsRedirection)
success = fnWow64DisableWow64FsRedirection(OldValue);
}
return success;
#endif
}
BOOL RevertWow64FsRedirection(PVOID OldValue)
{
#ifdef WIN64
UNREFERENCED_PARAMETER(OldValue);
return TRUE;
#else
typedef BOOL (WINAPI * LPWOW64REVERTWOW64FSREDIRECTION)(PVOID);
LPWOW64REVERTWOW64FSREDIRECTION fnWow64RevertWow64FsRedirection;
HMODULE kernelMod;
BOOL success = TRUE;
kernelMod = GetModuleHandleW(L"kernel32");
if (kernelMod)
{
fnWow64RevertWow64FsRedirection = (LPWOW64REVERTWOW64FSREDIRECTION)GetProcAddress(kernelMod, "Wow64RevertWow64FsRedirection");
if (fnWow64RevertWow64FsRedirection)
success = fnWow64RevertWow64FsRedirection(OldValue);
}
return success;
#endif
}
Another solution, of course, is to build your application as 64-bit. Which is preferable depends on context. –
Manoff
Simply if you want to check the operating system then check it and access the folder system32 is like:
string os = Environment.GetEnvironmentVariable("WINDIR") + "\\SysWOW64";
if (Directory.Exists(os))
{
destinationDir = Path.Combine(Environment.ExpandEnvironmentVariables("%windir%"), "sysnative\\");
}
By this you can copy the file in system32 folder.
Enjoy: Ali Raza
this solution seems better for me: credit to Bevan Collins.
BOOL changeWow64Redirection(PVOID& param, BOOL toDisable = true)
{
#ifdef WIN64
UNREFERENCED_PARAMETER(OldValue);
return TRUE;
#else
typedef BOOL (WINAPI * LPWOW64CHANGEWOW64FSREDIRECTION)(PVOID *);
LPWOW64CHANGEWOW64FSREDIRECTION fnWow64ChangeWow64FsRedirection;
HMODULE kernelMod;
BOOL success = FALSE;
kernelMod = GetModuleHandle(_T("kernel32"));
if (kernelMod)
{
if (toDisable)
fnWow64ChangeWow64FsRedirection = (LPWOW64CHANGEWOW64FSREDIRECTION)GetProcAddress(kernelMod, "Wow64DisableWow64FsRedirection");
else
fnWow64ChangeWow64FsRedirection = (LPWOW64CHANGEWOW64FSREDIRECTION)GetProcAddress(kernelMod, "Wow64RevertWow64FsRedirection");
if (fnWow64ChangeWow64FsRedirection)
success = fnWow64ChangeWow64FsRedirection(¶m);
}
return success;
#endif //WIN64
}
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