Well at least I got the tumbleweed badge for this question.
After a lot of reverse engineering I found the solution... which is not documented.. Anywhere..
Step number 1:
First you need to create an editor factory with all the bells and whistles it comes with - MSVS has an extension for it.
Step number 2:
Then you have to create such a class
[AttributeUsage(AttributeTargets.Class, AllowMultiple = true, Inherited = true)]
class ProvideFileExtensionMapping : RegistrationAttribute
{
private readonly string _name, _id, _editorGuid, _package;
private readonly int _sortPriority;
public ProvideFileExtensionMapping(string id, string name, object editorGuid, string package, int sortPriority)
{
_id = id;
_name = name;
if (editorGuid is Type)
{
_editorGuid = ((Type)editorGuid).GUID.ToString("B");
}
else
{
_editorGuid = editorGuid.ToString();
}
_package = package;
_sortPriority = sortPriority;
}
public override void Register(RegistrationContext context)
{
using (Key mappingKey = context.CreateKey("FileExtensionMapping\\" + _id))
{
mappingKey.SetValue("", _name);
mappingKey.SetValue("DisplayName", _name);
mappingKey.SetValue("EditorGuid", _editorGuid);
mappingKey.SetValue("Package", _package);
mappingKey.SetValue("SortPriority", _sortPriority);
}
}
public override void Unregister(RegistrationAttribute.RegistrationContext context)
{
}
}
Step 3:
Then you need to add this class as an attribute to your editor factory (which you created in step 1):
[ProvideFileExtensionMapping("{E23E32ED-3467-4401-A364-1352666A3502}", "RText Editor", typeof(EditorFactory), GuidList.guidRTextEditorPluginEditorFactoryString, 100)]
public sealed class EditorFactory : IVsEditorFactory, IDisposable{...}
That's it. You should now be able to see your editor in the list of editors in visual studio.
Your editor shall be invoked when the file mapping is right.
Hopefully this post saves a lot of time for someone else..