I have a video element with a canvas overlay. Then I have a drawing tool setup to draw over the video and a save button that does a drawImage from both the video and then the canvas to save a comped frame. However, the first time I press Save I only get the result from the canvas drawImage, the video does not show. On subsequent Saves I receive both images properly layered. I thought this might be an issue with loading of the video image, but the video is fully loaded before I hit save and can even advance frames and have it work properly on the 2nd Save.
Here is the code...
<div style="width:960px; height:540px; display:inline-block;">
<video id="video" src="media/_tmp/AA_017_COMP_v37.mov" width="960" height="540" ></video>
</div>
<canvas id="canvas" width="960" height="540" style="position:absolute; top:40px; left:9px; z-index:100;"></canvas>
<input type="button" value="save" id="btn" size="30" onclick="save()" style="float:left; padding:4px; margin-right:4px;" >
<div id="saved" style="border:1px solid #000; position:absolute; top:626px; left:10px; bottom:40px; width:958px; overflow:auto;">SAVED:</div>
function save() {
//COMP CANVAS OVER VIDEOFRAME
var video = document.getElementById("video");
var currentFrame = Math.floor((<?php echo $mov_frames ?> / video.duration) * video.currentTime);
var compCanvas = document.createElement('canvas');
compCanvas.width = video.width;
compCanvas.height = video.height;
compContext = compCanvas.getContext('2d');
compContext.drawImage(video, 0, 0);
compContext.drawImage(canvas, 0, 0);
var dataURL = compCanvas.toDataURL();
$("#saved").append('<div style="width:954px; border-bottom:1px solid #000; padding:2px 2px 0 2px;"><img id="compFrame_'+currentFrame+'" width="180" height="90" src="'+dataURL+'" />Frame: '+currentFrame+'</div>');
}