I'm trying to take a webcam feed - (landscape format), cut out the middle bit (portrait format) and have it render to a canvas so that it fills the screen portrait 1080px by 1920px (for this I scale the bit I cut out by 3.8). I then need to flip this canvas so the image is mirrored. I've succeeded in cutting out the middle bit, and rendering this to the canvas... I just cant figure out how to flip it.
Edit
Thank you to all the people who have pointed me at context.scale(-1, 1) - my problem is, I'm already using scale... I think my issues are to do with saving the context, but everything I try has failed to work?
<script>
// Put event listeners into place
window.addEventListener("DOMContentLoaded", function() {
// Grab elements, create settings, etc.
var canvas = document.getElementById("canvas"),
context = canvas.getContext("2d"),
video = document.getElementById("video"),
videoObj = {
video: {
mandatory: {
minWidth: 1280,
minHeight: 720,
/*Added by Chad*/
maxWidth: 1280,
maxHeight: 720
}
}
},
errBack = function(error) {
console.log("Video capture error: ", error.code);
};
// Put video listeners into place
if(navigator.getUserMedia) { // Standard
navigator.getUserMedia(videoObj, function(stream) {
video.src = stream;
video.play();
}, errBack);
} else if(navigator.webkitGetUserMedia) { // WebKit-prefixed
navigator.webkitGetUserMedia(videoObj, function(stream){
video.src = window.URL.createObjectURL(stream);
video.play();
}, errBack);
} else if(navigator.mozGetUserMedia) { // WebKit-prefixed
navigator.mozGetUserMedia(videoObj, function(stream){
video.src = window.URL.createObjectURL(stream);
video.play();
}, errBack);
}
/*
video : video source tag
320,0 : the shift coords
320,180 : the canvas size
0,0 : no shift in the canvas
640,360 : important ! it’s the native resolution of video source
*/
context.scale(3.8,3.8);
function loop(){
context.drawImage(video, 450, 0, 1080, 1920, 0, 0, 720, 1280);
setTimeout(loop, 1000 / 30);
}
loop();
}, false);
</script>
<video id="video" height="1080" width="1920" autoplay></video>
<canvas id="canvas" height="1920" width="1080"></canvas>
// Put event listeners into place
window.addEventListener("DOMContentLoaded", function() {
// Grab elements, create settings, etc.
var canvas = document.getElementById("canvas"),
context = canvas.getContext("2d"),
video = document.getElementById("video"),
videoObj = {
video: {
mandatory: {
minWidth: 1280,
minHeight: 720,
/*Added by Chad*/
maxWidth: 1280,
maxHeight: 720
}
}
},
errBack = function(error) {
console.log("Video capture error: ", error.code);
};
// Put video listeners into place
if(navigator.getUserMedia) { // Standard
navigator.getUserMedia(videoObj, function(stream) {
video.src = stream;
video.play();
}, errBack);
} else if(navigator.webkitGetUserMedia) { // WebKit-prefixed
navigator.webkitGetUserMedia(videoObj, function(stream){
video.src = window.URL.createObjectURL(stream);
video.play();
}, errBack);
} else if(navigator.mozGetUserMedia) { // WebKit-prefixed
navigator.mozGetUserMedia(videoObj, function(stream){
video.src = window.URL.createObjectURL(stream);
video.play();
}, errBack);
}
/*
video : video source tag
320,0 : the shift coords
320,180 : the canvas size
0,0 : no shift in the canvas
640,360 : important ! it’s the native resolution of video source
*/
context.scale(-3.8,3.8);
context.translate(-720,0);
function loop(){
context.drawImage(video, 450, 0, 1080, 1920, 0, 0, 720, 1280);
setTimeout(loop, 1000 / 30);
}
loop();
}, false);