in my code i would like boost::shared_ptr not to call delete but call ptr->deleteMe() instead.
Also i have a few C styled functions that return a ptr. Can i make it call lib_freeXYZ(ptr); instead of trying to delete?
in my code i would like boost::shared_ptr not to call delete but call ptr->deleteMe() instead.
Also i have a few C styled functions that return a ptr. Can i make it call lib_freeXYZ(ptr); instead of trying to delete?
Or how about using the stl to provide the wrapper functor - Doug T. description but without the custom caller.
boost::shared_ptr<T> ptr( new T, std::mem_fun_ref(&T::deleteMe) );
boost::shared_ptr<S> ptr( new S, std::ptr_fun(lib_freeXYZ) );
You can give the shared_ptr template a custom deleter function which has the signature
void Deleter( T* ptr);
for a boost::shared_ptr
So for Deleter you would do
boost::shared_ptr<T> ptrToT( new T, Deleter );
then in the body of Deleter:
void Deleter( T* ptr);
{
ptr->deleteMe();
// And make sure YOU ACTUALLY DELETE (or do whatever else you need to
// do to release the resource)
delete ptr;
}
For your specific case when you need something simple (like ptr->deleteMe) see Greg's solution, its very nice.
ptr != 0
before dereferencing it in the deleter. At least I have found that to be the case using std::tr1::shared_ptr on gcc 4.4.5. –
Trysail delete ptr
is a bit confusing here -- it's like you want to delete the object twice (first with ptr->deleteMe()
). I think normally you would use a deleter because you want to do something instead of delete ptr
, not in addition to. –
Trysail void Deleter( T* ptr);
<-- here ) –
Poesy Doug T. answered your question nicely. I'll tell you about intrusive_ptr. Maybe you can use it in your project too.
If you have some C library that has already reference counting, but you have to manually call those functions, you can use boost::intrusive_ptr
too, and provide proper definitions for its add_ref and release functions. intrusive_ptr will find and call them. They are responsible to increment the reference count and decrement it, freeing the resource when necassary:
void intrusive_ptr_add_ref(foo *f) {
lib_add_ref(f);
}
void intrusive_ptr_release(foo *f) {
if(lib_dec_ref(f) == 0)
lib_free(f);
}
Then you can just create objects from raw pointers of type foo*
. intrusive_ptr will call your functions when its copied/destructed:
intrusive_ptr<foo> f(lib_alloc());
// can wrap raw pointers too, which already may be referenced somewhere else
foo *p = get_foo_from_somewhere();
function_taking_intrusive_ptr(p);
For the C-style data, do as @Doug. T suggested.
For your class, why not do cleanup in a destructor? Even if this is including deleteMe() in the destructor.
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