I am trying to make my code easier to extend in terms that a little change will not affect much other code.
I have an enum MyEnum
, which values might increase in future.
Then, there are classes that holds instance of it and has many behaviors affected by that enum's concrete value. In other words, there are many places where I switch over it's value.
public enum MyEnum
{
FIRST, SECOND, THIRD, FOURTH;
}
public class A
{
private MyEnum myEnum
public A(MyEnum myEnum)
{
this.myEnum = myEnum;
}
// as you will see, there is a lot of switching over its value
public void boo()
{
switch(myEnum)
{
case FIRST: // do smtng
case SECOND: // do smthing else
case THIRD: // do smthing else
case FOURTH: // do nice thing
}
}
public int goo()
{
switch(myEnum)
{
...
}
}
public AnotherObject foo()
{
switch(myEnum)
{
...
}
}
}
public class B
{
private MyEnum myEnum
public B(MyEnum myEnum)
{
this.myEnum = myEnum;
}
public double doo()
{
switch(myEnum)
{
...
}
}
public void soo()
{
switch(myEnum)
{
...
}
}
public boolean xoo()
{
switch(myEnum)
{
...
}
}
}
The thing here is that mostly I will need to add new case to all places where we switch over it's value => will need to do many changes to code when I add new enum value.
Did anyone else faced this problem? By now, I guess it is just downside of using enums this way.
classAFirst
classASecond
and have only one switch case, when you initialize your classes. – Pompon