Working example: http://jsfiddle.net/Gajotres/K69AJ/
This example is made with jQuery Mobile events so it will only work with jQuery Mobile. Tested on Windows and Android platform.
Vmouse events are made to bridge the difference between desktop and mobile browsers.
Also notice this line:
event.preventDefault();
It is needed for Android platform, platform has a nasty bug with touch movement detection. Bug report: http://code.google.com/p/android/issues/detail?id=19827
var gnStartX = 0;
var gnStartY = 0;
var gnEndX = 0;
var gnEndY = 0;
$(document).on('vmousedown', function(event){
gnStartX = event.pageX;
gnStartY = event.pageY;
event.preventDefault();
});
$(document).on('vmouseup', function(event){
gnEndX = event.pageX;
gnEndY = event.pageY;
var distance = Math.ceil(nthroot(Math.pow((gnEndX - gnStartX),2) + Math.pow((gnEndY - gnStartY),2), 2));
if(Math.abs(gnEndX - gnStartX) > Math.abs(gnEndY - gnStartY)) {
if(gnEndX > gnStartX) {
alert("Swipe Right - Distance " + distance + 'px');
} else {
alert("Swipe Left - Distance " + distance + 'px');
}
} else {
if(gnEndY > gnStartY) {
alert("Swipe Bottom - Distance " + distance + 'px');
} else {
alert("Swipe Top - Distance " + distance + 'px');
}
}
event.preventDefault();
});
function nthroot(x, n) {
try {
var negate = n % 2 == 1 && x < 0;
if(negate)
x = -x;
var possible = Math.pow(x, 1 / n);
n = Math.pow(possible, n);
if(Math.abs(x - n) < 1 && (x > 0 == n > 0))
return negate ? -possible : possible;
} catch(e){}
}