'Fill' Unicode characters in labels
Asked Answered
S

3

15

How to 'fill' Unicode characters in labels in Swing?

I'm trying to make a user interface for the chess program I've recently programmed (with chess pieces something like seen above). In it I'm using unicode characters to represent my chess pieces (\u2654 through \u265F).

The problem is as follows:

When I set the background of my chess piece JLabel to something like white, the entire label is filled (in my case it's a 50*50px square of white with the character on top). This leads to my pieces looking like tiles instead of just their pictures.

When I set the label to opaque, I just get a cookie cutter version of my chess piece, not one with its insides filled. E.G.

Actual result

Is there a way to fill only the character?

If not I guess I'll make a sprite sheet but I like this because I can use the chess pieces' toString() methods for the labels.

Code

import java.awt.*;
import javax.swing.*;
import java.util.Random;

class ChessBoard {

    static Font font = new Font("Sans-Serif", Font.PLAIN, 50);
    static Random rnd = new Random();

    public static void addUnicodeCharToContainer(
        String s, Container c, boolean randomColor) {

        JLabel l = new JLabel(s);
        l.setFont(font);
        if (randomColor) {
            int r = rnd.nextInt(255);
            int g = rnd.nextInt(255);
            int b = rnd.nextInt(255);

            l.setForeground(new Color(r,g,b));
            l.setBackground(new Color(255-r,255-g,255-b));
            l.setOpaque(true);
        }
        c.add(l);
    }

    public static void main(String[] args) {
        Runnable r = new Runnable() {

            @Override
            public void run() {
                JPanel gui = new JPanel(new GridLayout(0,6,4,4));

                String[] pieces = {
                    "\u2654","\u2655","\u2656","\u2657","\u2658","\u2659",
                    "\u265A","\u265B","\u265C","\u265D","\u265E","\u265F"
                };

                for (String piece : pieces) {
                    addUnicodeCharToContainer(piece,gui,false);
                }
                for (String piece : pieces) {
                    addUnicodeCharToContainer(piece,gui,true);
                }

                JOptionPane.showMessageDialog(null, gui);
            }
        };
        SwingUtilities.invokeLater(r);
    }
}
Sandblind answered 8/9, 2013 at 16:48 Comment(4)
for better help sooner post an SSCCE, short, runnable, compilableColemancolemanite
I am confused. Do your images for your chest pieces support and implement transparency? If so, why don't you just fill the character using an image editor like GIMP?Sacchariferous
@Colemancolemanite I was so fascinated by the question that I was compelled to try it. See new image and SSCCE in the question that I hope should make it more clear.Leptosome
See also the UGlys - Unicode Glyphs code repository - inspired by this question (screenshot below). :)Leptosome
L
18

Chess Pieces

The two rows are generated through the sorcery of Java-2D. The trick is to:

  • Ignore the 'black' chess pieces on the basis that our color is actually coming from 'the spaces contained by the shape'. Those are larger in the white chess pieces.
  • Create a GlyphVector that represents the shape of the character. This is important for further operations in Java-2D.
  • Create a Rectangle the size of the image.
  • subtract() the shape of the character from the shape of the image.
  • Break that altered shape into regions.
  • Fill the regions with the background color, but skip the single region that starts at 0.0,0.0 (representing the outermost region which we need transparent).
  • Finally, fill the shape of the character itself using the outline color.

Code

import java.awt.*;
import java.awt.font.*;
import java.awt.geom.*;
import java.awt.image.BufferedImage;
import javax.swing.*;
import java.util.*;

class ChessBoard {

    static Font font = new Font(Font.SANS_SERIF, Font.PLAIN, 50);
    static Random rnd = new Random();

    public static ArrayList<Shape> separateShapeIntoRegions(Shape shape) {
        ArrayList<Shape> regions = new ArrayList<Shape>();

        PathIterator pi = shape.getPathIterator(null);
        int ii = 0;
        GeneralPath gp = new GeneralPath();
        while (!pi.isDone()) {
            double[] coords = new double[6];
            int pathSegmentType = pi.currentSegment(coords);
            int windingRule = pi.getWindingRule();
            gp.setWindingRule(windingRule);
            if (pathSegmentType == PathIterator.SEG_MOVETO) {
                gp = new GeneralPath();
                gp.setWindingRule(windingRule);
                gp.moveTo(coords[0], coords[1]);
                System.out.println(ii++ + " \t" + coords[0] + "," + coords[1]);
            } else if (pathSegmentType == PathIterator.SEG_LINETO) {
                gp.lineTo(coords[0], coords[1]);
            } else if (pathSegmentType == PathIterator.SEG_QUADTO) {
                gp.quadTo(coords[0], coords[1], coords[2], coords[3]);
            } else if (pathSegmentType == PathIterator.SEG_CUBICTO) {
                gp.curveTo(
                        coords[0], coords[1],
                        coords[2], coords[3],
                        coords[4], coords[5]);
            } else if (pathSegmentType == PathIterator.SEG_CLOSE) {
                gp.closePath();
                regions.add(new Area(gp));
            } else {
                System.err.println("Unexpected value! " + pathSegmentType);
            }

            pi.next();
        }

        return regions;
    }

    public static void addColoredUnicodeCharToContainer(
            String s, Container c,
            Color bgColor, Color outlineColor, boolean blackSquare) {

        int sz = font.getSize();
        BufferedImage bi = new BufferedImage(
                sz, sz, BufferedImage.TYPE_INT_ARGB);
        Graphics2D g = bi.createGraphics();
        g.setRenderingHint(
                RenderingHints.KEY_ANTIALIASING,
                RenderingHints.VALUE_ANTIALIAS_ON);
        g.setRenderingHint(
                RenderingHints.KEY_DITHERING,
                RenderingHints.VALUE_DITHER_ENABLE);
        g.setRenderingHint(
                RenderingHints.KEY_ALPHA_INTERPOLATION,
                RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);

        FontRenderContext frc = g.getFontRenderContext();
        GlyphVector gv = font.createGlyphVector(frc, s);
        Rectangle2D box1 = gv.getVisualBounds();

        Shape shape1 = gv.getOutline();
        Rectangle r = shape1.getBounds();
        System.out.println("shape rect: " + r);
        int spaceX = sz - r.width;
        int spaceY = sz - r.height;
        AffineTransform trans = AffineTransform.getTranslateInstance(
                -r.x + (spaceX / 2), -r.y + (spaceY / 2));
        System.out.println("Box2D " + trans);

        Shape shapeCentered = trans.createTransformedShape(shape1);

        Shape imageShape = new Rectangle2D.Double(0, 0, sz, sz);
        Area imageShapeArea = new Area(imageShape);
        Area shapeArea = new Area(shapeCentered);
        imageShapeArea.subtract(shapeArea);
        ArrayList<Shape> regions = separateShapeIntoRegions(imageShapeArea);
        g.setStroke(new BasicStroke(1));
        for (Shape region : regions) {
            Rectangle r1 = region.getBounds();
            if (r1.getX() < 0.001 && r1.getY() < 0.001) {
            } else {
                g.setColor(bgColor);
                g.fill(region);
            }
        }
        g.setColor(outlineColor);
        g.fill(shapeArea);
        g.dispose();

        JLabel l = new JLabel(new ImageIcon(bi), JLabel.CENTER);
        Color bg = (blackSquare ? Color.BLACK : Color.WHITE);
        l.setBackground(bg);
        l.setOpaque(true);
        c.add(l);
    }

    public static void main(String[] args) {
        Runnable r = new Runnable() {

            @Override
            public void run() {
                JPanel gui = new JPanel(new GridLayout(0, 6, 4, 4));

                String[] pieces = {
                    "\u2654", "\u2655", "\u2656", "\u2657", "\u2658", "\u2659"
                };

                boolean blackSquare = false;
                for (String piece : pieces) {
                    addColoredUnicodeCharToContainer(
                            piece, gui,
                            new Color(203,203,197),
                            Color.DARK_GRAY,
                            blackSquare);
                            blackSquare = !blackSquare;
                }
                            blackSquare = !blackSquare;
                for (String piece : pieces) {
                    addColoredUnicodeCharToContainer(
                            piece, gui,
                            new Color(192,142,60),
                            Color.DARK_GRAY,
                            blackSquare);
                            blackSquare = !blackSquare;
                }

                JOptionPane.showMessageDialog(null, gui);
            }
        };
        SwingUtilities.invokeLater(r);
    }
}

Chess Board

This is what it might look like as a Chess Board (22.81 Kb).

Chess Board Unadorned

Sprite sets

Sprite sets of chess pieces (64x64 pixel) rendered from Unicode characters - as a PNG with transparent BG. Each has 6 columns for the pieces x 2 rows for the opponents (total size 384x128 pixels).

Chess pieces with solid fill (bronze/pewter) (11.64Kb).

Chess Piece Tile Set

Chess pieces with gradient fill (gold/silver) (13.61Kb).

Chess Piece Tile Set with Gradient Fill Color

Chess pieces with gradient fill (darker cyan/magenta) (13.44Kb).

Chess Piece Tile Set with Gradient Fill Color

Code for Chess Board & Sprite Set

import java.awt.*;
import java.awt.font.*;
import java.awt.geom.*;
import java.awt.image.BufferedImage;
import javax.swing.*;
import javax.swing.border.*;

import java.io.*;
import javax.imageio.ImageIO;
import java.util.*;
import java.util.logging.*;

class ChessBoard {

    /**
     * Unicodes for chess pieces.
     */
    static final String[] pieces = {
        "\u2654", "\u2655", "\u2656", "\u2657", "\u2658", "\u2659"
    };
    static final int KING = 0, QUEEN = 1, CASTLE = 2,
            BISHOP = 3, KNIGHT = 4, PAWN = 5;
    public static final int[] order = new int[]{
        CASTLE, KNIGHT, BISHOP, QUEEN, KING, BISHOP, KNIGHT, CASTLE
    };

    /*
     * Colors..
     */
    public static final Color outlineColor = Color.DARK_GRAY;
    public static final Color[] pieceColors = {
        new Color(203, 203, 197), new Color(192, 142, 60)
    };
    static final int WHITE = 0, BLACK = 1;

    /*
     * Font. The images use the font sizeXsize.
     */
    static Font font = new Font("Sans-Serif", Font.PLAIN, 64);

    public static ArrayList<Shape> separateShapeIntoRegions(Shape shape) {
        ArrayList<Shape> regions = new ArrayList<Shape>();

        PathIterator pi = shape.getPathIterator(null);
        int ii = 0;
        GeneralPath gp = new GeneralPath();
        while (!pi.isDone()) {
            double[] coords = new double[6];
            int pathSegmentType = pi.currentSegment(coords);
            int windingRule = pi.getWindingRule();
            gp.setWindingRule(windingRule);
            if (pathSegmentType == PathIterator.SEG_MOVETO) {
                gp = new GeneralPath();
                gp.setWindingRule(windingRule);
                gp.moveTo(coords[0], coords[1]);
            } else if (pathSegmentType == PathIterator.SEG_LINETO) {
                gp.lineTo(coords[0], coords[1]);
            } else if (pathSegmentType == PathIterator.SEG_QUADTO) {
                gp.quadTo(coords[0], coords[1], coords[2], coords[3]);
            } else if (pathSegmentType == PathIterator.SEG_CUBICTO) {
                gp.curveTo(
                        coords[0], coords[1],
                        coords[2], coords[3],
                        coords[4], coords[5]);
            } else if (pathSegmentType == PathIterator.SEG_CLOSE) {
                gp.closePath();
                regions.add(new Area(gp));
            } else {
                System.err.println("Unexpected value! " + pathSegmentType);
            }

            pi.next();
        }

        return regions;
    }

    public static BufferedImage getImageForChessPiece(
            int piece, int side, boolean gradient) {
        int sz = font.getSize();
        BufferedImage bi = new BufferedImage(
                sz, sz, BufferedImage.TYPE_INT_ARGB);
        Graphics2D g = bi.createGraphics();
        g.setRenderingHint(
                RenderingHints.KEY_ANTIALIASING,
                RenderingHints.VALUE_ANTIALIAS_ON);
        g.setRenderingHint(
                RenderingHints.KEY_DITHERING,
                RenderingHints.VALUE_DITHER_ENABLE);
        g.setRenderingHint(
                RenderingHints.KEY_ALPHA_INTERPOLATION,
                RenderingHints.VALUE_ALPHA_INTERPOLATION_QUALITY);

        FontRenderContext frc = g.getFontRenderContext();
        GlyphVector gv = font.createGlyphVector(frc, pieces[piece]);
        Rectangle2D box1 = gv.getVisualBounds();

        Shape shape1 = gv.getOutline();
        Rectangle r = shape1.getBounds();
        int spaceX = sz - r.width;
        int spaceY = sz - r.height;
        AffineTransform trans = AffineTransform.getTranslateInstance(
                -r.x + (spaceX / 2), -r.y + (spaceY / 2));

        Shape shapeCentered = trans.createTransformedShape(shape1);

        Shape imageShape = new Rectangle2D.Double(0, 0, sz, sz);
        Area imageShapeArea = new Area(imageShape);
        Area shapeArea = new Area(shapeCentered);
        imageShapeArea.subtract(shapeArea);
        ArrayList<Shape> regions = separateShapeIntoRegions(imageShapeArea);
        g.setStroke(new BasicStroke(1));
        g.setColor(pieceColors[side]);
        Color baseColor = pieceColors[side];
        if (gradient) {
            Color c1 = baseColor.brighter();
            Color c2 = baseColor;
            GradientPaint gp = new GradientPaint(
                    sz/2-(r.width/4), sz/2-(r.height/4), c1, 
                    sz/2+(r.width/4), sz/2+(r.height/4), c2, 
                    false);
            g.setPaint(gp);
        } else {
            g.setColor(baseColor);
        }

        for (Shape region : regions) {
            Rectangle r1 = region.getBounds();
            if (r1.getX() < 0.001 && r1.getY() < 0.001) {
            } else {
                g.fill(region);
            }
        }
        g.setColor(outlineColor);
        g.fill(shapeArea);
        g.dispose();

        return bi;
    }

    public static void addColoredUnicodeCharToContainer(
            Container c,
            int piece,
            int side,
            Color bg,
            boolean gradient) {

        JLabel l = new JLabel(
                new ImageIcon(getImageForChessPiece(piece, side, gradient)),
                JLabel.CENTER);
        l.setBackground(bg);
        l.setOpaque(true);
        c.add(l);
    }

    public static void addPiecesToContainer(
            Container c,
            int intialSquareColor,
            int side,
            int[] pieces,
            boolean gradient) {

        for (int piece : pieces) {
            addColoredUnicodeCharToContainer(
                    c, piece, side,
                    intialSquareColor++%2 == BLACK ? Color.BLACK : Color.WHITE,
                    gradient);
        }
    }

    public static void addPiecesToContainer(
            Container c,
            Color bg,
            int side,
            int[] pieces,
            boolean gradient) {

        for (int piece : pieces) {
            addColoredUnicodeCharToContainer(
                    c, piece, side, bg, gradient);
        }
    }

    public static void addBlankLabelRow(Container c, int initialSquareColor) {
        for (int ii = 0; ii < 8; ii++) {
            JLabel l = new JLabel();
            Color bg = (initialSquareColor++ % 2 == BLACK
                    ? Color.BLACK : Color.WHITE);
            l.setBackground(bg);
            l.setOpaque(true);
            c.add(l);
        }
    }

    public static void main(String[] args) {
        final int[] pawnRow = new int[]{
            PAWN, PAWN, PAWN, PAWN, PAWN, PAWN, PAWN, PAWN
        };
        Runnable r = new Runnable() {

            @Override
            public void run() {
                int gradient = JOptionPane.showConfirmDialog(
                        null, "Use gradient fille color?");
                boolean gradientFill = gradient == JOptionPane.OK_OPTION;
                JPanel gui = new JPanel(new GridLayout(0, 8, 0, 0));
                gui.setBorder(new BevelBorder(
                        BevelBorder.LOWERED,
                        Color.GRAY.brighter(), Color.GRAY,
                        Color.GRAY.darker(), Color.GRAY));
                // set up a chess board
                addPiecesToContainer(gui, WHITE, BLACK, order, gradientFill);
                addPiecesToContainer(gui, BLACK, BLACK, pawnRow, gradientFill);

                addBlankLabelRow(gui, WHITE);
                addBlankLabelRow(gui, BLACK);
                addBlankLabelRow(gui, WHITE);
                addBlankLabelRow(gui, BLACK);

                addPiecesToContainer(gui, WHITE, WHITE, pawnRow, gradientFill);
                addPiecesToContainer(gui, BLACK, WHITE, order, gradientFill);

                JOptionPane.showMessageDialog(
                        null,
                        gui,
                        "Chessboard",
                        JOptionPane.INFORMATION_MESSAGE);

                JPanel tileSet = new JPanel(new GridLayout(0, 6, 0, 0));
                tileSet.setOpaque(false);
                int[] tileSetOrder = new int[]{
                    KING, QUEEN, CASTLE, KNIGHT, BISHOP, PAWN
                };
                addPiecesToContainer(
                        tileSet,
                        new Color(0, 0, 0, 0),
                        BLACK,
                        tileSetOrder, 
                        gradientFill);
                addPiecesToContainer(
                        tileSet,
                        new Color(0, 0, 0, 0),
                        WHITE,
                        tileSetOrder, 
                        gradientFill);
                int result = JOptionPane.showConfirmDialog(
                        null,
                        tileSet,
                        "Save this tileset?",
                        JOptionPane.OK_CANCEL_OPTION,
                        JOptionPane.QUESTION_MESSAGE);
                if (result == JOptionPane.OK_OPTION) {
                    BufferedImage bi = new BufferedImage(
                            tileSet.getWidth(),
                            tileSet.getHeight(),
                            BufferedImage.TYPE_INT_ARGB);
                    Graphics g = bi.createGraphics();
                    tileSet.paint(g);
                    g.dispose();

                    String gradientString = gradientFill ? "gradient" : "solid";
                    File f = new File(
                            "chess-pieces-tileset-" + gradientString + ".png");
                    try {
                        ImageIO.write(bi, "png", f);
                        Desktop.getDesktop().open(f);
                    } catch (IOException ex) {
                        Logger.getLogger(
                                ChessBoard.class.getName()).log(
                                Level.SEVERE, null, ex);
                    }
                }
            }
        };
        SwingUtilities.invokeLater(r);
    }
}

See also

  • Developed out of the GlyphVector code as seen in this answer.

Leptosome answered 8/9, 2013 at 16:49 Comment(9)
The required glyphs, illustrated here, start at \u2654).Fabozzi
@Fabozzi I'd forgotten that nice little example. :) On a side note, it turned out to be a lot harder to turn my idea into working code than I'd thought it would be! To be honest, I am stumped as to how to achieve this exact requirement with those symbols. If you have any brilliant ideas, now would be a great time for them. ;)Leptosome
Hmn, maybe setOpaque(false) in a label that implements Icon.Fabozzi
@Fabozzi OK. But the twist is that ..the way I understand the problem, those 'two color' images above, should be 3 colors, with the third color being one that 'fills' the holes inside the chess piece that are currently appearing as the BG color. The only equivalent to those holes in the Cat image is the 'tear like' thing coming from the eye of the pussy-cat, in the a. No amount of adding or subtracting Shape instances that I know, would give the area that is 'only the tear'. I'm almost at the point where I recommend to take option 'b' - "make a sprite sheet".Leptosome
@AndrewThompson Yeah, that's what I ended up doing. I started thinking of XOR'ing the black and white pieces' respective pixels to find the background but it all got too complicated too quickly. A spritesheet is easier, although not nearly as flexible. Thanks so much for all your help!Sandblind
@AndrewThompson: I see what you mean; I think part of the problem is inherent in the glyph design, as suggested here.Fabozzi
@Colemancolemanite Thanks. :) To be honest, the major part of figuring that out was successfully creating a 'clone' (or in this case, cloneS) of the original area that I could change (or ignore) according to my own custom logic. That is something I've tried before on various shape related problems (e.g. this one), but never managed to achieve ..until just now!Leptosome
@AndrewThompson excelent, I suppose that the/our world is not ready to perfection this nature/type ofColemancolemanite
You're welcome, glad I could help. BTW - Happy 3 figure rep. :)Leptosome
F
4

The problem I see is that the glyphs were designed to easily distinguish traditional black and white chess pieces. Note also the variation in font design. You may be able to create hue-themed pieces that preserve the black and white distinction using the HSB color space. Green and cyan are pictured below.

HSB image

Addendum: For reference, here's a Mac OS X screenshot of @Andrew's glyph shape approach. Note the benefit of @Andrew's use of RenderingHints as the image is scaled.

shape image

import java.awt.Color;
import java.awt.Container;
import java.awt.Font;
import java.awt.GridLayout;
import java.util.Random;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;

/** @see https://mcmap.net/q/167910/-39-fill-39-unicode-characters-in-labels */

class ChessBoard {

    static Font font = new Font("Sans-Serif", Font.PLAIN, 64);
    static Random rnd = new Random();

    public static void addUnicodeCharToContainer(String s, Container c) {
        JLabel l = new JLabel(s);
        l.setFont(font);
        l.setOpaque(true);
        c.add(l);
    }

    public static void addWhite(String s, Container c, Float h) {
        JLabel l = new JLabel(s);
        l.setFont(font);
        l.setOpaque(true);
        l.setForeground(Color.getHSBColor(h, 1, 1));
        l.setBackground(Color.getHSBColor(h, 3 / 8f, 5 / 8f));
        c.add(l);
    }

    public static void addBlack(String s, Container c, Float h) {
        JLabel l = new JLabel(s);
        l.setFont(font);
        l.setOpaque(true);
        l.setForeground(Color.getHSBColor(h, 5 / 8f, 3 / 8f));
        l.setBackground(Color.getHSBColor(h, 7 / 8f, 7 / 8f));
        c.add(l);
    }

    public static void main(String[] args) {
        Runnable r = new Runnable() {
            @Override
            public void run() {
                JPanel gui = new JPanel(new GridLayout(0, 6, 4, 4));
                String[] white = {
                    "\u2654", "\u2655", "\u2656", "\u2657", "\u2658", "\u2659"
                };
                String[] black = {
                    "\u265A", "\u265B", "\u265C", "\u265D", "\u265E", "\u265F"
                };
                for (String piece : white) {
                    addUnicodeCharToContainer(piece, gui);
                }
                for (String piece : white) {
                    addWhite(piece, gui, 2 / 6f);
                }
                for (String piece : black) {
                    addUnicodeCharToContainer(piece, gui);
                }
                for (String piece : black) {
                    addBlack(piece, gui, 3 / 6f);
                }
                JOptionPane.showMessageDialog(null, gui);
            }
        };
        SwingUtilities.invokeLater(r);
    }
}
Fabozzi answered 9/9, 2013 at 4:52 Comment(3)
Being able to change the pieces' hue is interesting, but the problem with background/foreground is that I can't distinguish the 'background' that is inside of my chess piece from the real background outside of it. As @Andrew Thompson said earlier, there are pretty much three colors involved (inside, outside, and the black outline of the glyph). I always want the inside to be white and the outline to be black, but I want the outside to be transparent.Sandblind
@PearSquirrel: I have to disagree mildly; there is only inside and outside the glyph shape; the shape may enclose areas that are outside that shape. You can create your own Shape and provide a way to specify different colors for stroke, fill and background.Fabozzi
Thanks much for the addendum ref. image. :) As expected of the OS X Sans-Serif font (Helvetica?), it is quite elegant.Leptosome
S
1

In the end, I found making a spritesheet to be the easier and simpler way to go about the problem. Each piece now corresponds to a graphic within the spritesheet instead of a character/glyph. Because of this, the pieces can't be resized as nicely but that's not the biggest deal.

@Andrew Thompson's idea with the GlyphVector seemed promising, but the matter of separating inner white space from outer white space remains difficult.

One (inefficient) idea I still have is to make a ton of chess piece glyphs starting from a very small font size and with a foregound color of white:

for (int i = 1; i < BOARD_WIDTH/8) { 
JLabel chessPiece =new JLabel("\u2654");
chessPiece.setForeground(Color.white);
chessPiece.setFont(new Font("Sans-Serif", Font.PLAIN, i));
add(chessPiece);
}

then add one last chess piece with a black foreground:

JLabel chessPiece =new JLabel("\u2654");
chessPiece.setForeground(Color.black);
chessPiece.setFont(new Font("Sans-Serif", Font.PLAIN, BOARD_WIDTH/8)));
add(chessPiece);

Note that I haven't tested this out.

Sandblind answered 9/9, 2013 at 5:26 Comment(2)
have look at GlassPane or JLayerColemancolemanite
Using deriveFont() may be helpful.Fabozzi

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