I found the solution given here by KD2ND to be unsatisfying. It seems silly to fully re-implement cell painting for such a small change - it's lots of work to handle painting of column headers & selected rows too. Luckily there is a neater solution:
// you can also handle the CellPainting event for the grid rather than
// creating a grid subclass as I have done here.
protected override void OnCellPainting(DataGridViewCellPaintingEventArgs e)
{
var isSelected = e.State.HasFlag(DataGridViewElementStates.Selected);
e.Paint(e.ClipBounds, DataGridViewPaintParts.Background
//| DataGridViewPaintParts.Border
//| DataGridViewPaintParts.ContentBackground
//| DataGridViewPaintParts.ContentForeground
| DataGridViewPaintParts.ErrorIcon
| DataGridViewPaintParts.Focus
| DataGridViewPaintParts.SelectionBackground);
using (Brush foreBrush = new SolidBrush(e.CellStyle.ForeColor),
selectedForeBrush = new SolidBrush(e.CellStyle.SelectionForeColor))
{
if (e.Value != null)
{
StringFormat strFormat = new StringFormat();
strFormat.Trimming = StringTrimming.Character;
var brush = isSelected ? selectedForeBrush : foreBrush;
var fs = e.Graphics.MeasureString((string)e.Value, e.CellStyle.Font);
var topPos= e.CellBounds.Top + ((e.CellBounds.Height - fs.Height) / 2);
// I found that the cell text is drawn in the wrong position
// for the first cell in the column header row, hence the 4px
// adjustment
var leftPos= e.CellBounds.X;
if (e.RowIndex == -1 && e.ColumnIndex == 0) leftPos+= 4;
e.Graphics.DrawString((String)e.Value, e.CellStyle.Font,
brush, leftPos, topPos, strFormat);
}
}
e.Paint(e.ClipBounds, DataGridViewPaintParts.Border);
e.Handled = true;
}
The trick is to let the existing `Paint method handle the painting of most of the cell. We only handle painting the text. The border is painted after the text because I found that otherwise, the text would sometimes be painted over the border, which looks bad.