In Objective-C, a custom notification is just a plain NSString, but it's not obvious in the WWDC version of Swift 3 just what it should be.
You could also use a protocol for this
protocol NotificationName {
var name: Notification.Name { get }
}
extension RawRepresentable where RawValue == String, Self: NotificationName {
var name: Notification.Name {
get {
return Notification.Name(self.rawValue)
}
}
}
And then define your notification names as an enum
anywhere you want. For example:
class MyClass {
enum Notifications: String, NotificationName {
case myNotification
}
}
And use it like
NotificationCenter.default.post(name: Notifications.myNotification.name, object: nil)
This way the notification names will be decoupled from the Foundation Notification.Name
. And you will only have to modify your protocol in case the implementation for Notification.Name
changes.
NotificationName
so the name
property is only added to the enums that conform to the protocol. –
Gorse extension NotificationName where Self: RawRepresentable, Self.RawValue == String {
–
Endorsement There is a cleaner (I think) way to achieve it
extension Notification.Name {
static let onSelectedSkin = Notification.Name("on-selected-skin")
}
And then you can use it like this
NotificationCenter.default.post(name: .onSelectedSkin, object: selectedSkin)
extension NSNotification.Name
instead of extension Notification.Name
. Otherwise Swift 3 complaints with 'Notification' is ambiguous for type lookup in this context
–
Nathanialnathaniel Notification.Name
as opposed to the Objective-C NSNotification.Name
you should note that NotificationCenter.post
now expects an object of type Notification
. Posting looks like this: NotificationCenter.default.post(Notification(.onSelectedSkin, object: selectedSkin))
. May appear more verbose, but it does make more sense verb-wise to post a Notification
directly rather than a name of a notification. Not sure what version of Swift this started in, but I'm still in 3.2. –
Salchunas extension Notification.Name
is enough –
Proptosis You could also use a protocol for this
protocol NotificationName {
var name: Notification.Name { get }
}
extension RawRepresentable where RawValue == String, Self: NotificationName {
var name: Notification.Name {
get {
return Notification.Name(self.rawValue)
}
}
}
And then define your notification names as an enum
anywhere you want. For example:
class MyClass {
enum Notifications: String, NotificationName {
case myNotification
}
}
And use it like
NotificationCenter.default.post(name: Notifications.myNotification.name, object: nil)
This way the notification names will be decoupled from the Foundation Notification.Name
. And you will only have to modify your protocol in case the implementation for Notification.Name
changes.
NotificationName
so the name
property is only added to the enums that conform to the protocol. –
Gorse extension NotificationName where Self: RawRepresentable, Self.RawValue == String {
–
Endorsement Notification.post is defined as:
public func post(name aName: NSNotification.Name, object anObject: AnyObject?)
In Objective-C, the notification name is a plain NSString. In Swift, it's defined as NSNotification.Name.
NSNotification.Name is defined as:
public struct Name : RawRepresentable, Equatable, Hashable, Comparable {
public init(_ rawValue: String)
public init(rawValue: String)
}
This is kind of weird, since I would expect it to be an Enum, and not some custom struct with seemingly no more benefit.
There is a typealias in Notification for NSNotification.Name:
public typealias Name = NSNotification.Name
The confusing part is that both Notification and NSNotification exist in Swift
So in order to define your own custom notification, do somethine like:
public class MyClass {
static let myNotification = Notification.Name("myNotification")
}
Then to call it:
NotificationCenter.default().post(name: MyClass.myNotification, object: self)
Notification.Name
were an enum, nobody would be able to define new notifications. We use structs for otherwise-enum-like types that need to allow adding new members. (See the swift-evolution proposal.) –
Solvable Notification
is a value type (a struct), so that it can benefit from Swift's semantics for value (im)mutability. Generally, Foundation types are dropping their "NS" in Swift 3, but where one of the new Foundation Value Types exists to supplant it, the old reference type sticks around (keeping the "NS" name) so that you can still use it when you need reference semantics or to subclass it. See the proposal. –
Solvable MyNotification
. Apple's rewrite of their notifications does the same thing. Any idea why this is? As far as I can tell the Swift 3 style guide only suggests capitalizing for protocols and classes. But these are static properties. –
Chu Easier way:
let name:NSNotification.Name = NSNotification.Name("notificationName")
NotificationCenter.default.post(name: name, object: nil)
I may suggest another option which is similar to what @CesarVarela suggested.
extension Notification.Name {
static var notificationName: Notification.Name {
return .init("notificationName")
}
}
This will let you post and subscribe on notifications easily.
NotificationCenter.default.post(Notification(name: .notificationName))
Hope this will help you.
You can add a custom initializer to NSNotification.Name
extension NSNotification.Name {
enum Notifications: String {
case foo, bar
}
init(_ value: Notifications) {
self = NSNotification.Name(value.rawValue)
}
}
Usage:
NotificationCenter.default.post(name: Notification.Name(.foo), object: nil)
case
s in an enum should be lowercased, not the enum itself. Type names are uppercased, and enums are types. –
Coplanar NSNotification.Name(rawValue: "myNotificationName")
I did my own implementation mixing things from there and there, and find this as the most convenient. Sharing for who any that might be interested:
public extension Notification {
public class MyApp {
public static let Something = Notification.Name("Notification.MyApp.Something")
}
}
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self,
selector: #selector(self.onSomethingChange(notification:)),
name: Notification.MyApp.Something,
object: nil)
}
deinit {
NotificationCenter.default.removeObserver(self)
}
@IBAction func btnTapped(_ sender: UIButton) {
NotificationCenter.default.post(name: Notification.MyApp.Something,
object: self,
userInfo: [Notification.MyApp.Something:"foo"])
}
func onSomethingChange(notification:NSNotification) {
print("notification received")
let userInfo = notification.userInfo!
let key = Notification.MyApp.Something
let something = userInfo[key]! as! String //Yes, this works :)
print(something)
}
}
This is just reference
// Add observer:
NotificationCenter.default.addObserver(self,
selector: #selector(notificationCallback),
name: MyClass.myNotification,
object: nil)
// Post notification:
let userInfo = ["foo": 1, "bar": "baz"] as [String: Any]
NotificationCenter.default.post(name: MyClass.myNotification,
object: nil,
userInfo: userInfo)
The advantage of using enums is that we get the compiler to check that the name is correct. Reduces potential issues and makes refactoring easier.
For those who like using enums instead of quoted strings for notification names, this code does the trick:
enum MyNotification: String {
case somethingHappened
case somethingElseHappened
case anotherNotification
case oneMore
}
extension NotificationCenter {
func add(observer: Any, selector: Selector,
notification: MyNotification, object: Any? = nil) {
addObserver(observer, selector: selector,
name: Notification.Name(notification.rawValue),
object: object)
}
func post(notification: MyNotification,
object: Any? = nil, userInfo: [AnyHashable: Any]? = nil) {
post(name: NSNotification.Name(rawValue: notification.rawValue),
object: object, userInfo: userInfo)
}
}
Then you can use it like this:
NotificationCenter.default.post(.somethingHappened)
Though unrelated to the question, the same can be done with storyboard segues, to avoid typing quoted strings:
enum StoryboardSegue: String {
case toHere
case toThere
case unwindToX
}
extension UIViewController {
func perform(segue: StoryboardSegue) {
performSegue(withIdentifier: segue.rawValue, sender: self)
}
}
Then, on your view controller, call it like:
perform(segue: .unwindToX)
NotificationCenter.default.post(.somethingHappened)
This throws an error; the methods you added in your extension accept more arguments. –
Gwenngwenneth @CesarVarela's answer is good, but to make the code slightly cleaner, you can do the following:
extension Notification.Name {
typealias Name = Notification.Name
static let onSelectedSkin = Name("on-selected-skin")
static let onFoo = Name("on-foo")
}
If you want this to work cleanly in a project that uses both Objective-C and Swift at the same time, I found it to be easier to create the notifications in Objective-C.
Create an .m/.h file:
//CustomNotifications.h
#import <Foundation/Foundation.h>
// Add all notifications here
extern const NSNotificationName yourNotificationName;
//CustomNotifications.m
#import "CustomNotifications.h"
// Add their string values here
const NSNotificationName yourNotificationName = @"your_notification_as_string";
In your MyProject-Bridging-Header.h
(named after your project) to expose them to Swift.
#import "CustomNotifications.h"
Use your notifications in Objective-C like this:
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(yourMethod:) name:yourNotificationName:nil];
And in Swift (5) like this:
NotificationCenter.default.addObserver(self, selector: #selector(yourMethod(sender:)), name: .yourNotificationName, object: nil)
if you use string-only custom notifications, there's no reason to extend any classes but String
extension String {
var notificationName : Notification.Name{
return Notification.Name.init(self)
}
}
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