I think, you don't give enough time to widget to be painted. There is little example:
#include <QApplication>
#include <QMainWindow>
#include <QDebug>
class MainWindow : public QMainWindow
{
public:
MainWindow() {
startTimer(500);
}
void timerEvent(QTimerEvent *e) {
// Here values are different
qDebug() << geometry().height() << frameGeometry().height();
}
};
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
MainWindow mainWin;
mainWin.show();
// Here values are equals
qDebug() << mainWin.geometry().height() << mainWin.frameGeometry().height();
return app.exec();
}
First debug output will produce the same values for geometry
and frameGeometry
, but the second (in timerEvent
) will produce different.