I have dynamic data and I am using ListView.builder to show the user. I simply use a Text to show the data to user. Only right I add an edit icon so when user clicks the icon it enables user to edit specific Text. How do I make an editable ListView item?
How do I make an editable ListView item?
Asked Answered
Use TextField instead of Text Widget & pass Dynamic data as Initial data - then on edit enable that TextField & edit Text. –
Miller
thanks, but TextField is editable anyway. when user clicks accidentally it can enter any text. I need to use clicks an icon to open a dialog end edit the text. then I can use setState to update the Listview item such as list tile subtitle. –
Famished
TextField has enabled: Property you can disable it initially & then enable it on click of edit Icon. –
Miller
You should call the following class into itemBuilder: , filed of ListView.builder(...)
class ListItem extends StatefulWidget {
@override
_ListItemState createState() => _ListItemState();
}
class _ListItemState extends State<ListItem> {
bool _isEnabled = false;
@override
Widget build(BuildContext context) {
return ListTile(
title: TextField(
enabled: _isEnabled,
decoration: InputDecoration(
hintText: 'Enter a text',
),
),
// The icon button which will notify list item to change
trailing: GestureDetector(
child: new Icon(
Icons.edit,
color: Colors.black,
),
onTap: () {
setState((){
_isEnabled = !_isEnabled;
});
},
),
);
}
}
Thanks Alex, I get it. I am using TextField controller as well so after user make changes I can update the DB. Now I have a problem to set edit icon on or off so user can get better visual what they can do with it. Thanks –
Famished
@Famished I have the solution for your next problem :D You can change icon dynamically child: new Icon( _isEnabled ? Icons.edit : Icons.(use icon which you need), color: Colors.black, ), Where the _isEnabled from previous answer –
Superphosphate
You can make use the editable field of the TextField to make the TextField editable or not.
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or press Run > Flutter Hot Reload in IntelliJ). Notice that the
// counter didn't reset back to zero; the application is not restarted.
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return new Scaffold(
appBar: new AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: new Text(widget.title),
),
body: Container(
child: ListView(
children: List.generate(100, (index){
return MyTile(index: index);
}),
)
)
);
}
}
class MyTile extends StatefulWidget {
final int index;
MyTile({Key key, this.index}): super(key: key);
@override
_MyTileState createState() => _MyTileState();
}
// A custom list tile
class _MyTileState extends State<MyTile> {
// Initalliy make the TextField uneditable.
bool editable = false;
@override
Widget build(BuildContext context) {
return Container(
width: double.infinity,
padding: EdgeInsets.symmetric(horizontal: 10.0),
margin: EdgeInsets.only(bottom: 10.0),
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
Expanded(
child: TextField(
enabled: editable,
decoration: InputDecoration(
hintText: "Index ${widget.index}",
hintStyle: TextStyle(color: Colors.black)
),
onEditingComplete: (){
// After editing is complete, make the editable false
setState(() {
editable = !editable;
});
},
),
),
RaisedButton(
elevation: 1.0,
child: Text('Edit'),
onPressed: (){
// When edit is pressed, make the editable true
setState(() {
editable = !editable;
});
},
)
],
),
);
}
}
thanks Sagar, In my ListView I have only 8 items and only 3 items mus be editable. Alex suggestion its much easier to me. But I will keep your code in my future use. Thanks –
Famished
Ok great, glad to help –
Unsustainable
I've tried to use textfield but it is very expensive in a medium scrollable table... unworkable....
The solution was using just Text to show fields and when in edit mode, I show a dialog or replace all Text by Textfield in that line...
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