I want to delete data from my stream after I read it.
Basically I want the same system than channel in Go.
So, if I add 5, 3 and 2, my stream contains 5, 3 and 2.
When I start reading, I get 5, and my stream now contains 3 and 2 etc...
Is it possible?
EDIT: Here my problem with some code.
I use a StreamBuilder to receive data. When I change the state, it trigger again my function like if I'd just receive data.
child: StreamBuilder<Tag>(
stream: widget.tagStream,
initialData: Tag(),
builder: (BuildContext context, AsyncSnapshot<Tag> snapshot) {
/// This should be trigger only when I receive data
if (mapController.ready && snapshot.hasData) {
tag = snapshot.data;
mapController.move(
LatLng(tag.position.latitude, tag.position.longitude),
mapController.zoom);
}
return RubberBottomSheet(...);
),
Here some context:
I have a map with icons representing objects. When I click on an icon or if I search the item related on my search bar, a RubberBottomSheet appears to show informations about the object. To do that, I use a StreamBuilder, so I just need to put the object clicked or searched in it to make my rubber appears and fill in. I also need to centrer on my icon to let the user know where is the object. My problem is that when I open or close my keyboard or when I use a setState (for changing the appearance of my search bar for example), it automatically trigger the StreamBuilder like if it receive new data.
Sorry, I should have started here...
setState
will rebuild. I believe you are trying to do some map related thing. Maybe if you could add what you are trying to do there we could suggest an alternative way to do it. – HooperRubberBottomSheet
consuming the stream data? – Hoopertag = snapshot.data;
– Eskimoaleut