I am working on my first iOS app, and have run in the first snag I have not been able to find a good answer for.
The problem: I have a custom UIGestureRecognizer
and have it all wired up correctly, and I can run code for each touch in the @selector
after recognition. This has been fine for most things, but it's a little too much input for others.
My goal: To make a timer that triggers at a specified interval to run the logic, and to be able to cancel this at the moment touches are cancelled.
Why I am asking here: There are a lot of possibilities for solutions, but none has stood out as the best to implement. So far it seems like
performSelector
(and some variations on this)NSThread
NSTimer
NSDate
- Operation Queues
- I think I found some others as well...
From all the research, some form of making a thread seems the route to go, but I am at a loss at which would work best for this situation.
An example of an implementation: an NSPoint
is taken every 0.10 seconds, and the distance between the previous and current point is taken. [Taking the distance between every point was yielding very messy results].
The relevant code:
- (void)viewDidLoad {
CUIVerticalSwipeHold *vSwipe =
[[CUIVerticalSwipeHold alloc]
initWithTarget:self
action:@selector(touchHoldMove:)];
[self.view addGestureRecognizer:vSwipe];
[vSwipe requireGestureRecognizerToFail:doubleTap];
}
...
- (IBAction)touchHoldMove:(UIGestureRecognizer *)sender {
if (sender.state == UIGestureRecognizerStateEnded) {
}
if (sender.state == UIGestureRecognizerStateBegan) {
}
//other stuff to do goes here
}