I have a simple class that draws a line when mouse dragging or a dot when mouse pressing(releasing).
When I minimize the application and then restore it, the content of the window disappears except the last dot (pixel). I understand that the method super.paint(g)
repaints the background every time the window changes, but the result seems to be the same whether I use it or not. The difference between the two of them is that when I don't use it there's more than a pixel painted on the window, but not all my painting. How can I fix this?
Here is the class.
package painting;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseMotionAdapter;
import javax.swing.JFrame;
import javax.swing.JPanel;
class CustomCanvas extends Canvas{
Point oldLocation= new Point(10, 10);
Point location= new Point(10, 10);
Dimension dimension = new Dimension(2, 2);
CustomCanvas(Dimension dimension){
this.dimension = dimension;
this.init();
addListeners();
}
private void init(){
oldLocation= new Point(0, 0);
location= new Point(0, 0);
}
public void paintLine(){
if ((location.x!=oldLocation.x) || (location.y!=oldLocation.y)) {
repaint(location.x,location.y,1,1);
}
}
private void addListeners(){
addMouseListener(new MouseAdapter(){
@Override
public void mousePressed(MouseEvent me){
oldLocation = location;
location = new Point(me.getX(), me.getY());
paintLine();
}
@Override
public void mouseReleased(MouseEvent me){
oldLocation = location;
location = new Point(me.getX(), me.getY());
paintLine();
}
});
addMouseMotionListener(new MouseMotionAdapter() {
@Override
public void mouseDragged(MouseEvent me){
oldLocation = location;
location = new Point(me.getX(), me.getY());
paintLine();
}
});
}
@Override
public void paint(Graphics g){
super.paint(g);
g.setColor(Color.red);
g.drawLine(location.x, location.y, oldLocation.x, oldLocation.y);
}
@Override
public Dimension getMinimumSize() {
return dimension;
}
@Override
public Dimension getPreferredSize() {
return dimension;
}
}
class CustomFrame extends JPanel {
JPanel displayPanel = new JPanel(new BorderLayout());
CustomCanvas canvas = new CustomCanvas(new Dimension(200, 200));
public CustomFrame(String titlu) {
canvas.setBackground(Color.white);
displayPanel.add(canvas, BorderLayout.CENTER);
this.add(displayPanel);
}
}
public class CustomCanvasFrame {
public static void main(String args[]) {
CustomFrame panel = new CustomFrame("Test Paint");
JFrame f = new JFrame();
f.add(panel);
f.pack();
SwingConsole.run(f, 700, 700);
}
}
BufferedImage
(displayed in a label) might be a better option. A mouse listener can be added to the label. – PittCanvas
that I am referring to. For a Swing equivalent, extend either aJComponent
orJPanel
then overridepaintComponent()
instead ofpaint()
. BTW - rendering to an image means not having to extend anything, & while thejava.awt.Label
does not support images, thejavax.swing.JLabel
does. ;) – Pittpaint()/paintComponent()
method & the right time to paint was "when requested to do so". – Pitt